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Adam McCurdy
Director of Software Engineering @ Tappy Games | Founder and CEO
Adam McCurdy is a seasoned professional in the gaming and tech industry, currently serving as the Director of Software Engineering at Tappy Games. He is also the Founder and CEO of his own venture.1
Professional Background
Adam is a talented Unity Engineer with a passion for delivering interactive experiences using XR (Extended Reality) technologies. He has extensive experience leading teams across various industries, specializing in Unity, C#, VR (Virtual Reality), and AR (Augmented Reality) development.
Throughout his career, Adam has collaborated with prominent companies in the tech and entertainment sectors, including Netflix, New Relic, Instrument, and Moth + Flame.
Education and Early Career
Adam's educational background includes:
- Associate of Science degree in Web Development from Portland Community College
- Professional Pilot Helicopter certificate from Hillsboro Aviation
Before transitioning to the tech world, Adam served as an Operations NCO in the US Army.
Recent Career Developments
As of June 13, 2024, Adam announced his position as Director of Software Engineering at Tappy Games.1 Prior to this, he had been seeking new opportunities in the gaming industry and tech sector, noting the challenging job market conditions at the time.2
Additional Interests
Adam has demonstrated interest in game development beyond his primary roles. In May 2021, he mentioned working on an MMORPG called EverSiege, leveraging his 15+ years of experience in game development with both Unity and Unreal engines.3
Adam McCurdy is based in Portland, Oregon, United States, and his LinkedIn username is 3dmccurdy.12
Highlights
I'm excited to announce that I'm no longer looking for work. The current state of the games industry and tech sector's job outlook has motivated me to take a leap of faith.
Seeing the potential amidst the challenges, I've decided to dedicate my time fully to my small games company, "Tappy Games."
Here's to embracing new opportunities and taking on challenges head-on. LET'S GO! 🚀 #GamingIndustry #TechSector #Entrepreneurship
As a Unity Engineer, I was recently asked to take a "coding test" for a position that required making an entire multiplayer shooter using Photon, complete with networked targets. While this was a challenging task, I was confident in my abilities and completed the project. Even though I went above and beyond by hand writing MSDN style guide C# code, using the latest Photon Fusion server tech, and adding cute little cowboy hats for the players, I unfortunately did not get the job.
Despite this outcome, I am proud of my project and am sharing it on GitHub for others who may find it useful. Check it out here: https://lnkd.in/gaNwnupX
