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Alejandro Romero

Leading Design @ Shader // ex. Blizzard, Snap, NASA

Alejandro Romero is a forward-thinking Design Lead with a rich background in various prestigious organizations including Shader, Microsoft, Blizzard, NASA, Snap, Brown University, Harvard University, and RISD. He holds a Master of Science in Human Computer Interaction from Brown University, a Bachelor of Arts in Computer Science and Psychology from Brown University, and has undertaken coursework at Harvard University and Rhode Island School of Design.

Alejandro's professional journey includes roles such as Design Lead at Shader, Designer at Blizzard (Microsoft), AR Lens Creator at Snap Inc., HCI Researcher at Brown University, UX Designer at Blizzard Entertainment, VR/UX Developer at NASA Ames Research Center, Mixed Reality Prototyper at NASA, and more. He has also contributed as a Teaching Assistant, Interactive Prototyper, Researcher, and Freelancer in various capacities.

Throughout his career, Alejandro has demonstrated a diverse skill set and an unwavering commitment to innovation and design. His expertise spans across human-computer interaction, virtual reality, augmented reality, user experience design, prototyping, and research. Alejandro's educational background, combined with his practical experience, positions him as a seasoned professional in the design and technology landscape.

As a former Valedictorian at Antilles High School and with a portfolio that includes impactful contributions in the realms of technology and design, Alejandro Romero continues to carve a path towards shaping the future through his creative endeavors and visionary approach.

Alejandro Romero
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Location

San Francisco, California, United States