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Andrey Shtylenko
Body, Face, Eye Tracking for Quest @ Meta Reality Labs
Andrey Shtylenko is an Engineering Manager at Meta, where he has accumulated over a decade of management experience in engineering and technology leadership. His professional background includes significant roles in artificial intelligence and machine vision engineering, particularly at companies like Honeywell, where he served as Director for AI initiatives. Shtylenko has been involved in various projects that leverage AI and machine learning to enhance operational efficiencies and product capabilities.
Education and Career Background
- Education: He holds degrees in statistics and risk analysis, along with an MBA, which have equipped him with a strong foundation in both technical and managerial aspects of engineering.
- Previous Experience: Before joining Meta, Shtylenko worked at Honeywell, leading advanced technology groups focused on developing innovative solutions in AI and machine learning. His career also includes roles at the Association for Advancing Automation and various academic institutions.
Contributions and Expertise
Shtylenko is recognized for his contributions to the field of synthetic data, emphasizing its growing importance in AI development. He has authored articles discussing the implications of synthetic data on market dynamics and legal frameworks, highlighting how it can enhance data privacy while improving the completeness of datasets used for training algorithms.
His LinkedIn profile suggests a commitment to advancing technology through innovative engineering practices, making him a notable figure in the tech community at Meta.12
Highlights
If news from Meta Connect conference announcing Meta Quest 3, smart glasses, and AI agents was not enough, here is a another sneak peak from our labs.
Credit to so many people at Meta’s Reality Labs who are pushing this tech to productization. Stay tuned!
PS. We are hiring, link the in the comments.
Realistic body tracking for Meta Quest is here! And you don't need additional sensors.
As part of Meta Connect today, we announced Inside-Out Body Tracking for upper body movement tracking and AI-based Generative Legs for full-body motion simulation for extended reality experiences on Meta Quest.
We are shipping this as a part of the Presence Platform and it will be available for Unity, Unreal, and native OpenXR integration in December this year.
I am extremely proud of our big team for shipping this SDK and I can't wait to see developers building games, social, and fitness experiences with realistic body tracking/estimation for full immersion.
Great presentation today, Rangaprabhu Parthasarathy!
#metaquest #metaconnect #presenceplatform
