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Arthur Carabott
Senior Software Engineer at Output Inc.
Professional Background
Arthur Carabott is a dynamic and innovative professional with a diverse background that spans music, computer science, and design. Currently focusing on interaction design and exploring the future of music software, Arthur has made a significant impact in the field as a freelance developer. His impressive portfolio includes collaborations on interactive installations at prestigious venues such as two Olympic Parks, the Venice Biennale, Tate Britain, and The Barbican.
Arthur has had the privilege of working with various renowned figures and organizations, showcasing his expertise in creating engaging and interactive experiences. Some of his notable collaborations include contributions to projects with acclaimed designers like Asif Khan and Yuri Suzuki, influential brands such as Coca-Cola, and iconic record labels like Warp Records. His work has also been featured in significant cultural events such as the Resonate Festival, where his talent for merging technology and artistry truly shines.
In addition to his practical work in the field, Arthur has nurtured a passion for teaching. He has conducted 8-week workshops at The Roundhouse, ran professional workshops at Resonate, and established a programming club at the City of London School. His dedication to education extends to providing private musical lessons, demonstrating his commitment to sharing knowledge and fostering creativity in others.
To gain deeper insights into Arthur's innovative work, we encourage you to visit his website at www.arthurcarabott.com, where you can explore his projects and artistic endeavors.
Education and Achievements
Arthur holds several advanced degrees that reflect his commitment to education and continual learning. He completed a Master of Arts (MA) in Global Innovation Design at the prestigious Royal College of Art, where he gained insights into the intersection of design, technology, and innovation. Further enhancing his profile, he earned a Master of Science (MSc) in Global Innovation Design from Imperial College London, a qualification that equips him with a strong technical foundation.
Additionally, Arthur's global perspective and interdisciplinary approach are underscored by his studies at renowned institutions such as Keio University and Pratt Institute, where he focused on Global Innovation Design. His undergraduate education in Music Informatics, obtained at the University of Sussex, laid the groundwork for his multidisciplinary expertise.
Arthur's academic journey showcases his dedication to pushing the boundaries of design and technology in music, focusing on creating meaningful experiences through interaction design.
Notable Experience
Arthur's impressive career trajectory includes various notable roles that highlight his versatility and expertise in technology and design. As a Senior Software Engineer at Output Inc., he honed his skills in creating user-centered solutions and leading projects that push the envelope of interactive technology. Moving up the ranks, Arthur transitioned to Senior User Experience Engineer, where he played a pivotal role in shaping the user experience for cutting-edge products.
His experience does not stop there; he has served as a Visiting Lecturer at the Royal College of Art, imparting his knowledge to aspiring designers and developers. Furthermore, his role as Product Lead at Bronze allowed him to demonstrate his leadership and innovation skills, guiding projects from concept to realization. Arthur's tenure as a Research Intern at Microsoft and Y Combinator Research reflects his commitment to continuous improvement and staying at the forefront of technological advancements.
Throughout his career, Arthur has also dedicated time to his passion for education and mentorship, serving as a Guitar Tutor at 333 Music and engaging students in interactive learning environments. His diverse skill set, combining software development with interaction design and teaching, positions him as a multifaceted professional capable of creating immersive experiences and inspiring the next generation of creators.
Achievements
Arthur Carabott's achievements are a testament to his creativity, technical prowess, and dedication to merging the worlds of music and technology. His work at major cultural events like the Venice Biennale and the Olympic Parks has cemented his reputation as a leading figure in interactive installation design. Collaborating with artists, brands, and esteemed organizations, Arthur brings a unique perspective to the table, influencing the evolution of music software and interaction design.
In addition to his impressive projects, Arthur's commitment to education through workshops and tutoring further demonstrates his passion for sharing knowledge and empowering others to explore their creativity. His contributions to the design and music communities will likely continue to resonate for years to come.
Highlights
Well this is a career milestone, you don't get many opportunities to design one of these from scratch... I am extremely proud to say that Output Creator is now in public beta!
https://lnkd.in/gcP247NK
Output Creator is a new tool for people new to making music with a computer; people who want something powerful enough to make production quality music (I'd say it's a Damn Awesome Way to make music). Creator is powered by Output Arcade, which means having access to our state-of-the-art sample library, used on hits by people like Kendrick Lamar, Billie Eilish, Beyoncé, Drake, and Timbaland. This ain't a toy.
My personal north star for the project was to be able to give a simple answer to the question "What do I need to get started making music?", as of today I can say "Output Creator": it runs on macOS and Windows —nothing else required— and is free to use (no credit card required).
I was the first person on the project, spending lockdown alone, re-evaluating how we make music with a computer. There was a lot of time on Zoom calls with CEO Gregg Lehrman, and co-founders John C Nye and Neil Hallimen, as we tried to figure out the product definition; special shout out to John who listened to all of my ramblings to help pluck out the good bits.
The team grew and became the best group of people I have ever worked with. We kicked off production with a tiny team of Jack C. as Product Owner, Kevin Dixon and Colin Sullivan as Tech Leads (C++ Audio and GUI respectively) and myself as Design Lead. The team grew, and today includes the amazing Devs Garrett Burnett, Jennifer H., Collin Schupman, and Jay Hackwell, QA from Ty Warner-Yee, plus we got to watch Will W. start his PM journey as he helped out.
We were strongly supported by our colleagues who helped adapt Arcade to our needs: shout out to Spencer Salazar, Josh Story, Rachel Larralde, Nick Rapattoni, Nick Cardinal, Zev Hattis and Ben I.. Of course none of this would have been possible without our incredible samples, so big up Pick Bickmore, Wes Jones, and the entire content team.
I want to give a special thanks to my design partners over the years: Charles Quinn, Bill Salvador, and Daniel Lepik; also to the designers who contributed and gave valuable feedback, in particular Richard Louie and my manager Bryan Medway.
Our web team did an amazingly fast and solid job for the launch: Mary Belzer, Julien Moreau, Andrew Boscardin, Tyler Etters, Jared Forth, Jennifer Riley, Kyra Bergsund, Megan C..
It is inspiring to think that this may be some people's first experience making music. Who knows where it will lead them.
Oh, and this is just the beginning, there's a whole sketchbook of ideas waiting to be built ;)
Finally wrote up an Interaction Design project from grad school (2017, Global Innovation Design at Royal College of Art & Imperial College London).
A lot of words, images, videos, and interactive demos. Would be surprised if anyone reads it all, but good to have it documented!
https://lnkd.in/g6yvYnsS
