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Ben Goldhaber 🔜 gamescom
Sr Director, Marketing at Forge | Founding Team, Twitch | GTM Expert in Gaming, Esports, Streaming
Ben Goldhaber is a prominent figure in the gaming and esports industry, known for his roles at Twitch and his current position as a marketing leader at Forge.
As part of the founding team at Twitch, Ben played key roles in marketing and partnerships, contributing to the platform's significant growth to over 100 million monthly active users.
He later ventured into founding Juked, an esports startup that successfully raised $2.5M from industry leaders, showcasing his entrepreneurial spirit.
Currently, Ben leads marketing efforts at Forge, a platform focused on helping games connect with and cultivate a dedicated fanbase.
With a Bachelor of Arts in Environmental Economics from the University of California, Santa Cruz, Ben possesses a strong educational background.
Throughout his career, Ben has held various significant positions, including Senior Director of Marketing at Forge, Advisor at Gankster, and Co-Founder & CEO at Juked, demonstrating his versatile skill set.
His experience also includes roles at Twitch, where he served as Director of Content Marketing, Senior Manager of Partnerships, Leagues & Events, and Gaming Outreach Manager as part of the founding team.
Ben's diverse professional journey has seen him involved in business development, marketing, and partnerships across multiple organizations within the gaming and tech sectors, highlighting his expertise in these areas.
An accomplished marketing leader, Ben excels in developing top-notch go-to-market strategies, creating compelling content, and establishing fruitful partnerships within the gaming industry.
His experience extends to roles such as Gaming Outreach Coordinator at Justin.tv, Business Development Intern at Adura Technologies, Inc., and VP of Communications at Santa Cruz Energy & Resources Collaborative, emphasizing his broad skill set and adaptability.
Ben Goldhaber's rich background includes his involvement as a Commentator and Marketing Lead at Quake Live TV, showcasing his passion for gaming and the esports community.
Overall, Ben Goldhaber is a dynamic professional with a wealth of experience in marketing, partnerships, and content strategy, making him a valuable asset in the gaming and esports landscape.
Highlights
I'm tired of the industry insiders and consultants constantly doomsaying against #esports without any mention of how to fix our problems or the path forward for our industry.
Unsurprisingly, Riot Games (s/o John Needham) has stepped in to fill this void with a direct and transparent take on why esports matters to Riot, where we're at today, how we got here, and their vision for how to fix issues of sustainability particularly in the teams ecosystem.
My takeaways/interpretation:
◉ Franchise fees and a frothy VC market led to overinvestment, inflating valuations and player salaries unsustainably ◉ League franchise revenue sharing hasn't grown as quickly as expected ◉ The economic downturn means no more free money, and the team ecosystem is struggling to stay solvent ◉ However, esports viewership and fandom is still massive - maybe not as big as we had hoped, but in the hundreds of millions ◉ Furthermore, this is a difficult demographic to reach and Riot has proven 5-7x ROI to sponsors like Louis Vuitton and Coke. Ads work. ◉ Still, the model is different to traditional sports where broadcast rights are the major revenue source, so esports needs to be more creative and nimble in generating additional models ◉ 40% of Riot's esports viewership comes from Riot owned portals (ie lolesports.com) and will build even further tools/functionality on these portals, meaning Riot owns a direct relationship with their consumers (unlike traditional sports or previous esports models) ◉ This can be used to upsell esports viewers directly into in-game monetization which can be attributed, and shared, with esports partners ie teams. ◉ Much more to come re: digital goods, including Virtual Live Event Experience -- this is the big juicy news from this blog post. Very cool.
I strongly believe this is the correct path forward for Riot’s ecosystem and for making teams sustainable. We’ve seen time and time again that esports monetization (i.e. Dota 2’s Compendium) sells like gangbusters, and as far as I’m concerned, the more of this kind of thing, the better, and I believe in John/Riot’s vision for how to get there.
But as somewhat that’s worked in the startup space (including Twitch) for the past 12 years, I still have a lingering concern: what about the rest of the ecosystem? What is Riot doing to support the startups, the independent tournament organizers, products and apps built around esports and competition? For esports to truly thrive and be sustainable long term, their needs to be a thriving, independent 3rd party ecosystem, and as excited as I am for Riot’s Watch product to launch, I’m also terribly concerned about the apps and services that have been built around live streaming this past decade.
Regardless, I have to give it to Riot again for their vision and approach to making esports a key part of their games strategy, and now taking more ownership over the health of the esports ecosystem. I wish them the best of luck.
Gimme your takes below!
