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Blair Neal
Creative Technology Leader (ex-Fake Love, Deeplocal)
Blair Neal is a Creative Technology Leader with extensive experience in innovative experiential installations. He is currently working as a Technical Project Manager (Contract) at Sphere Entertainment Co.1
Blair has a diverse background in creative technology, having worked on over 80 client projects since 2010. His experience includes:
- VP of Creative Technology, Experiences at Deeplocal (January 2022 - October 2023)
- Chief Creative Technologist at Fake Love (September 2019 - November 2020)
- Director of Creative Technology at Fake Love (January 2016 - September 2019)
Blair's expertise spans various areas, including AV equipment, electronics, multiple programming languages, cameras, sensors, and software environments. He has a particular focus on C++, graphics, visuals, AV hardware, and interactivity.1
Blair holds a B.S. in Electronic Media, Arts and Communication and an M.F.A. in Electronic Arts from Rensselaer Polytechnic Institute.1
In addition to his professional work, Blair is an accomplished new media artist with a passion for light art, alternative displays, visuals, and performance. He has done live visuals for bands like Phantogram and Girl Talk and has made music videos for groups like Braids and Lymbyc Systym.1
Blair is known for his contributions to open-source software, organizing Arts+Tech meetups, and writing popular guides on creative technology.1
Highlights
Happy 2024! I'm happy to share a new evolution of a project I've worked on and updated for the past few years - an extensive ⭐️ Creative Technology Taxonomy⭐️: https://lnkd.in/ezrJcNwe (best on desktop, but workable on mobile)
This is a brand new interactive website that allows you to to explore the taxonomy. Huge thanks to Heidi Minghao He(hire her!) and Yuma Murakami and Qanta Shimizu at BASSDRUM for the help in bringing this to life as a page.
I previously released this taxonomy in 2019 and 2021, but the project always needed to be live and expandable with additional info fields. I have added new categories, modal popups, a ton of AI stuff, and recategorized things. I'm also excited to have finally added the ability for multiple language support and invite anyone to help add translations to the taxonomy.
It's not a complete map by any means. Still, it is meant to be an exploratory tool to help explain the wide range of tools, frameworks, and concepts that the creative technology field often needs to be aware of to deliver awesome projects.
This is all an open-source project, so if you see something missing, please feel free to edit the JSON file and submit a pull request (we'll make this easier soon...). I see a lot of potential for adding other utility functions to this map as well as listing projects that have used certain technologies. I also have some new maps in the works for experiential work and interaction types...
Please share around! More writing and things to share in 2024, it's gonna be a great year!
#creativetechnology #creativetech #experientialdesign #experiencedesign #experientialmarketing #generativeart #creativecoding #newmediaart
