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Carlos Casado

Principal Game Designer @ Candy Crush Saga

Carlos Casado is a seasoned professional in game design, specializing in creating game systems from concept to full implementation, with a strong focus on player experience.

With a background in F2P design best practices, Carlos excels in developing engaging, conversion-driven, social, and monetization features to enhance gameplay.

Having pursued a Master's degree in Game Design at U-tad and a Master of Arts in 'Digital creation and communication' at Universidade da Coruña, Carlos combines academic knowledge with hands-on experience.

His extensive work history includes roles such as Principal Game Designer, Game Director, Senior Game Designer, and Game & Level Designer at reputable companies like King, Popcore, and Gameloft.

Carlos is dedicated to fostering a strong design culture and instilling healthy company values by mentoring other game designers and implementing effective design and documentation processes.

His diverse skill set encompasses not only game design but also 3D artistry, web and graphic design, reflecting his versatility and adaptability in the creative field.

Highlights

Aug 5 · linkedin

AI won’t replace you. A designer using AI will.

Probably the most important thing I have learned in this certification: AI for Designers from Interaction Design Foundation (IxDF) is realizing that we should not only consider AI as a tool to be more efficient, but we must also think and behave as managers of the AI. Again, developing the right mindset is a critical skill for every designer.

Nov 5 · linkedin

I’m happy to share that I’ve obtained a new certification: Game Writing Masterclass I, Fall 2023 from The Narrative Department!

Carlos Casado
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Location

Vigo, Galicia, Spain