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Chris Bennett
Engagement expert | 20+ years of game design and behavior design experience | Pursuing gamification and engagement work leveraging an interactive entertainment and education background.
Chris Bennett is an experienced game designer and education technology expert who has been affiliated with Stanford University Graduate School of Education for several years. Here are some key details about his background and role:
Stanford University Affiliation
Chris Bennett has been an Invited Lecturer at Stanford University Graduate School of Education since April 2014. In this role, he:
- Co-teaches and lectures in graduate courses on digital learning
- Works with students in the Learning, Design, and Technology Masters program
- Acts as a project judge for student presentations
- Conducts research on using Game Design Thinking to enhance learning outcomes and motivation
Some specific courses he has been involved with include:
- EDUC 254: Digital Learning Design Challenge
- EDUC 391: Engineering Education and Online Learning
Professional Background
Bennett has over 20 years of experience in game design and development. Some highlights of his career include:
- Worked on games for major companies like Electronic Arts, Disney, and Zynga
- Shipped successful titles like Tiger Woods PGA Tour 2001 while at EA Sports
- Founded his own consulting company focused on Game Design Thinking
- Served as Game Designer in Residence at Stanford Peace Innovation Lab from 2013-2022
- Advised various EdTech companies on increasing engagement and motivation
Expertise
His areas of expertise include:
- Game Design Thinking - Applying game design principles to non-game contexts
- Educational technology
- Engagement and motivation in digital learning
- Bridging game design with behavior design and neuroscience
Current Work
In addition to his Stanford affiliation, Bennett currently:
- Runs his own consulting practice applying Game Design Thinking to various industries
- Advises EdTech companies on engagement strategies
- Conducts research on game design applications in education and other fields
Overall, Chris Bennett brings a unique combination of game design experience and educational expertise to his role at Stanford, where he helps apply gaming principles to enhance learning and motivation.
Highlights
Roblox has a Graduate Fellowship opportunity that looks quite intriguing.
https://lnkd.in/gPX5DMGE Thanks to Stanford GSE EdCareers for the heads up!
🎮 Gamers, Educators, and EdTech Innovators: It's Time to Level Up Assessment! 🚀
I just read a great paper on educational assessment by Yoon Jeon Kim and Kailea Saplan. https://lnkd.in/gsRNbM7u
Here's why it's a must-read:
1️⃣ Playful Assessment: Imagine if taking a test felt like playing your favorite game. That's the future this research is exploring!
2️⃣ The Four Freedoms of Play in Assessment: • Freedom to Experiment • Freedom to Try on Identities • Freedom to Fail • Freedom of Effort
Sound familiar, gamers? These principles are key to how we measure learning.
3️⃣ Key Features of Playful Assessment: • Authentic, personalizable, ongoing, and fun activities • Active and flexible participation • Assessment as "incomplete snapshots" of learning • Growth mindset and asset-focused language
4️⃣ Exciting Outcomes: • Unique student-produced artifacts • Negotiation and alternative interpretations of evidence • Students feeling accepted, seen, valued, and safe
🔑 The Big Picture: This approach transforms assessment from an efficiency-driven, punitive process to one that: • Encourages pluralistic views of learning and success • Draws on various representations and ways of knowing • Reinforces student agency and collaboration • Prioritizes the whole child • Gathers richer, more authentic evidence
👉 If you're passionate about games, learning, or EdTech, this research opens up exciting new possibilities. How could you apply these ideas in your work?
#GamesAndLearning #PlayfulAssessment #InnovationInEducation
Thoughts? Let's discuss in the comments!
