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Chris Remo

Designer, Writer, Composer

Chris Remo is a prominent American video game designer, writer, composer, and podcaster, currently associated with Valve Corporation. He has a diverse background in the gaming industry, having worked on various acclaimed projects and held significant roles in multiple companies.

Early Career

Remo began his career as a video game journalist, co-founding the website Idle Thumbs and serving as Editor-in-Chief for Shacknews and Editor-at-Large for Gamasutra. His early work included contributions to Adventure Gamers and later roles at Irrational Games, where he served as Community Manager and Associate Producer from 2010 to 2011.14

Contributions to Game Development

In 2014, Remo joined Campo Santo, where he was instrumental in the development of the narrative adventure game Firewatch, acting as a game and story designer, composer, and audio director. His work on Firewatch received critical acclaim and contributed significantly to the game's success.24

Prior to his time at Campo Santo, Remo worked at Double Fine Productions, contributing to several games including The Cave (co-written with Ron Gilbert) and composing music for titles such as Gone Home and Thirty Flights of Loving .35

Current Role at Valve

Following Campo Santo's acquisition by Valve in 2018, Remo transitioned to work at Valve Corporation. He has been involved in various projects, including Half-Life: Alyx, where he contributed as a game designer. His expertise lies in modern interactive narrative design and he has spoken at numerous industry conferences about these topics.25

Education

Remo holds a Bachelor of Arts degree from the University of California, Berkeley, which he completed between 2002 and 2006.1

Personal Projects

In addition to his work in game design, Chris Remo is also known for his podcasting endeavors. He has hosted and produced numerous episodes across various topics within the Idle Thumbs network, showcasing his versatility in media beyond gaming.45

Overall, Chris Remo's multifaceted career reflects a deep engagement with both the creative and technical aspects of video game development, making him a notable figure in the industry.

Highlights

Nov 3 · en.wikipedia.org
Chris Remo - Wikipedia
Feb 27 · youtube.com
Chris Remo on Firewatch, game writing, and designing a ... - YouTube
Chris Remo on Firewatch, game writing, and designing a ... - YouTube
Jan 1 · mobygames.com
Chris Remo - MobyGames
Aug 25 · Gamasutra
From the Editors: Reflections on Gamasutra - Gamasutra
Aug 18 · Shacknews
Shacknews culture - 25 years of Shack [lol]s and memes - Shacknews

Related Questions

What are some of Chris Remo's most notable projects at Valve?
How did Chris Remo transition from journalism to game design?
What inspired Chris Remo to co-found Idle Thumbs?
Can you share more about Chris Remo's work on Firewatch?
What are Chris Remo's favorite games or influences?
Chris Remo
Chris Remo, photo 1
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Location

London, England, United Kingdom