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Colin Ferris
Computer Games Professional
Colin Ferris is a dedicated professional with a passion for improving the gaming industry. Throughout his career, he has focused on refining games by mastering various aspects like design, feature sets, market positioning, user interface, target market, production, sales, marketing, and operations. With experiences in roles such as Product Manager, Colin has played a pivotal part in the release of numerous games, establishing a strong connection with each product he has been involved with. His belief in the crucial role of a Product Manager in shaping the success of a game is evident in his career trajectory and achievements.
Colin Ferris pursued his education by studying BA in Mass Communications at the University of California, Berkeley. Additionally, he participated in a Study Abroad Program in Cuernavaca, Mexico, at Loyola Marymount University. These academic endeavors have equipped him with the knowledge and skills necessary to excel in the dynamic field of the gaming industry.
Throughout his professional journey, Colin Ferris has held key positions in renowned organizations, showcasing his expertise and proficiency. Some of his notable roles include US iGaming Product Director at Playtech, Head of Content - Interactive Casino at IGT, Freelance Writing and Consulting at Freelance Consulting, Product Manager at Capcom, Associate Product Manager at Konami, Product Manager (Contract Job) at Encore, Product Manager at Radica Games, Director of Content at Cedemo, and Co-Founder & Community Editor at Game Revolution. This diverse experience highlights Colin's versatility and adaptability within the gaming sector.
Highlights
As many of you already know, I decided to leave Playtech this month. After two years, and many ups and downs, it’s been a very rewarding experience to help the US team expand PT’s US footprint from minimal distribution in one state to full distribution either launched or pending in all US markets. To top it off, PT had several games break into the Eiler’s top ten in the last few months.
It’s always good to leave on a high note, so now it’s time for me to move on. Going to take some time off for the first time in over a decade and work on some personal projects before looking for the next work adventure.
At the last G2E, I was interviewed by the Global Gaming Business Podcast. Hard to do one of these on a show floor, but I think it went well.
