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Dan Johnson

Game Systems Designer and Design Manager

Dan Johnson is a multi-talented professional with a diverse background in molecular biology, social psychology, and visual arts.

He studied at Princeton University, where he pursued a BA in Molecular Biology, Biology, Social Psychology, and Visual Arts.

Dan has held various roles in the gaming industry, having worked at reputable organizations such as Big Blue Sky Games, Blizzard Entertainment, Bungie, Turbine, Irrational Games, Harmonix Music Systems, Kaos Studios, and Unknown Worlds Entertainment.

His experience spans from QA testing to game design and production, showcasing his versatility and adaptability in different areas of game development.

Dan's unique skill set and extensive experience make him a valuable asset to any project or team he is a part of.

Dan Johnson
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Location

United States