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Daniel Sturman

Chief Technology Officer at Roblox

Daniel Sturman is a technology enthusiast with a passion for building strong teams and making a significant impact in his roles. He thrives on being a strategic partner to CEOs and executive teams while leading and cultivating high-performing technical organizations.

Daniel holds a PhD in Computer Science from the University of Illinois at Urbana-Champaign and a BS in Computer Science from Cornell University.

His professional journey includes serving as the Chief Technology Officer at Roblox, Senior Vice President of Engineering & Support at Cloudera, Vice President of Engineering at Google, Engineering Director at Google, Director at IBM, and Research Staff Member at IBM.

Highlights

Feb 5 · linkedin

Thanks to our new real-time AI chat translations on Roblox, you can do something in Roblox experiences that isn’t even possible in the physical world: Chat as fast as you can type with people who don’t speak the same language. These translations are displayed in real time, so the translation happening behind the scenes is nearly invisible. Our custom multilingual model enables direct translation between any combination of the 16 languages we support. This system supports more than 5,000 chats per second — with a latency of 100 milliseconds or less.

https://lnkd.in/diy_DU8v

Apr 14 · linkedin

I recently spoke with Dean Takahashi of VentureBeat on how the tech stack is changing for the metaverse, and how Roblox's unique serverless cloud platform optimizes and scales to meet demand for our 67+ million daily active users. #Roblox https://lnkd.in/gt88JPKJ

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Location

San Francisco Bay Area