Sign In

Denny Unger

CEO / CCO @ Cloudhead Games. 11+ Years VR Veteran, Award winning studio, Evergreen VR title Pistol Whip, Introduced comfort standards Teleportation & Snap Turns, working with Meta, Valve, Sony, HTC, Pico

Denny Unger is a prominent figure in the virtual reality (VR) industry, holding the position of CEO and CCO at Cloudhead Games, a leading VR game development company.

With over 11 years of experience and leading a team of 50+ VR experts at Cloudhead Games, Denny Unger has been instrumental in innovating widely adopted movement best practices in VR gaming such as Teleport and Snap Turns.

Under his leadership, Cloudhead Games has successfully shipped four highly acclaimed VR titles, including the best-selling 'Pistol Whip,' as well as renowned titles like Valve Aperture Hand Labs, Call of the Starseed, and Heart of the Emberstone.

Denny Unger has fostered strong collaborations with key VR hardware industry leaders such as META, Valve, Sony, and HTC, driving innovation, knowledge sharing, and entertainment within the VR ecosystem.

His educational background includes studies in Graphic Design and Digital Media, Mixed Media Production at MacEwan University, providing him with a solid foundation for his creative and technical pursuits.

Prior to his current role at Cloudhead Games, Denny Unger has held notable positions at various organizations, including serving as the Associate Art/Creative Director at Hypersurge, CEO/Creative Director/Product Design at WorldWorksGames, and engaging in Graphic Design/Multimedia roles at Humankind MediaWorks.

Highlights

Sep 30 · twitter

Meta Orion: Not the AR future you might think it is.

First off, a HUGE thank you for the demo and congrats to Chris Barbour and the team for the big reveal! That must have been hard (and very rewarding!). Special thanks to our good friend William Hall for arranging this for us. Myself, Jo Dunlop and Tyler McCulloch went hands on…

The Demo

Having tried many other AR glasses over the last decade, I expected a tired sort of disappointment typical of AR demoes, but came away impressed by what Meta had achieved. At Orion's 70 degree FOV, Meta had finally cracked the AR FOV ceiling and for the first time I could literally see the writing on the wall. The requisite superpowers are there; an expansive FOV with limited peripheral occlusion, understanding an environment (and the things within it), laying down stable anchors, interacting with it via great eye tracking, and doing it all within a device that is very easy to forget you are wearing. I was especially taken by the Neural Wristband which offered a believable haptic response to my inputs and made interactions feel effortless and grounded. It's not perfect, UI approach is something that will likely be ongoing, there’s a bit of rainbow looking through the silicon carbide waveguides (probably a placeholder strategy), projected display is lower resolution, the image is slightly washed out, performance & tracking are still forgivably a bit unstable. That said, this is an incredible achievement by the team that inches us ever closer to true “Smart-glasses”.

But as I stepped through the various demos (2D app launching, video call, Codec Avatar call, spatial Ping-Pong, TV display, guided smoothie making, etc), I was most struck by what wasn’t being shown.

AR’s True Superpower(s)

The use-cases for AR “Smart-glasses” might seem straightforward at first but beyond the short-term obviousness of “replacing your smartphone” there is a quality which I believe will supersede that utility in future.

AR’s true endgame superpower will be in its ability to offer users wholesale reality replacement. An ability to paint over reality (reskin) to a users needs & taste in the moment. That means an on-the-fly understanding your environment and contextually reskinning your dirty living room into whatever and wherever you want it to be; a Medieval pub, your cat into a Troll, your husband into a gleaming White Knight, a busy convention center into a chill beachfront, a boring workplace into an exciting adventure, etc. It will also mean reducing the necessity to travel, work away from home, or visit the people we cherish, as we bring digital surrogates into our privately curated realities. Teleportation is not that far away.

And of course, it will also mean a massive disruption of consumer verticals from fashion, to electronics, to decor, etc. Our “meatspace” reality could become a lot more spartan/basic as we shift into new digital economies which offer more affordable digital surrogates to an increasingly cash strapped society. Short of filling your fridge with food, the replacement of tangible “things” with digital surrogates is coming and probably sooner than most will be prepared for.

Importantly, the dividing line between VR/MR/AR is a bit of a myth. It won’t be one “mode” over another, as users will self-curate reality to their specific tastes, diving into extreme ends of the spectrum and everywhere in between.

Devkits

So when can developers start building for these scenarios? In many ways they already are. To Meta’s credit, the reality is that nothing Orion is doing (with a few small exceptions) is not already available to developers within the Quest ecosystem of headsets. Developers are continuing a decade long journey, exploring the dividing line between VR/MR/AR, how users will interact with it, and what they will want out of it. There is a clear trend though within our current VR/MR ecosystem in that consumers will use the headset in a way that makes sense for whatever the current form factor is. Currently that means gaming and exercise dominate as time in headset pushes towards 20-30 minute averages but once a true “all-day form factor” lands, (with the right weight and visual comfort) gaming, exercise, consumption, work, education, communication, etc will all spike.

How long?

Getting this specific form factor into the hands of consumers in an adoptable way, means bringing hardware up with a rich ecosystem of content. Both of which will take time. Orion packs a ridiculous amount of capability into a form factor that is dangerously close to being commercially acceptable. The issue is that a few key pieces appear to be proof of concept and by all counts are INCREDIBLY expensive to manufacture. As a developer in this space, it feels like we remain 5-7 years away from a “stable” glasses form-factor platform. More work lay ahead for developers to truly understand the medium and for Meta to both continue to bake in the hardware and find a suitable user interface. Apple may perturb things sooner than later BUT as we’ve already seen, great hardware means very little without great software (and “flat content” doesn’t cut it in XR). Whoever doubles down on their developer force and enables their bigger ambitions will likely “win” this battle for Smart-glass domination.

Coming away from this most recent Meta Connect I am both optimistic and slightly anxious about the weirdness of our future. Our connection to the natural world vs our movement towards an increasingly synthetic world of our own making, holds both promise and peril. But with each great invention, with each breakthrough medium comes that dichotomy of good and bad. That’s always a sure sign that something is poised to influence all of mankind.

Hopefully we don’t mess it up!

Meta Orion: Not the AR future you might think it is.

First off, a HUGE thank you for the demo and c
Jun 6 · linkedin

https://lnkd.in/gYit_PfT

Ok, so why is Voidslayer (and every other PW release for the last 4 years) 100% FREE to Pistol Whip players? Because the community made Pistol Whip an "Evergreen" success story. You are directly responsible for helping Cloudhead Games grow! You've given us the ability to reinvest in our team, dev on new titles, & our future. For this, we are forever grateful🥰

Voidslayer is a love letter to our fans, to power metal bangers, to fantasy lovers, to tabletop roleplayers. The team was ABSOLUTELY firing on all cylinders with this one & somehow outdid themselves in a way that has to be played to be believed!

So let your friends at Cloudhead Games help you escape reality...for just a little while. You deserve it! ❤️

Denny Unger
Add to my network

Location

Qualicum Beach, British Columbia, Canada