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Don Bellenger

Game Director and Co-Founder at The Beauty Cult

Don Bellenger is a game developer and co-founder of The Beauty Cult, a worker-owner cooperative game development studio.1 He previously founded SuperScarySnakes, which created the game Black Future '88 for PC and Switch.1 With over 15 years of experience in game development, Bellenger has worked on various projects including Rimworld, Draw&Guess, and other games across different genres.1

At The Beauty Cult, Bellenger serves as the CEO and lead developer.2 The studio operates on a cooperative model, emphasizing the principle that "Labor Is Value".1 They are currently working on a game called Nectarmancer, which features innovative plant-based gameplay and a seamless open world.1

Bellenger has expertise in pixel art lighting techniques and has developed systems for creating edge maps and implementing lighting effects in games.1 He is also experienced in designing and implementing seamless open world systems for 2D games.1

In addition to his work at The Beauty Cult, Bellenger is active in the game development community. He has been featured at events like Day of the Devs in San Francisco3 and serves on the Fellowship Council for Gameheads, an organization supporting aspiring game developers.2

Highlights

Mar 7 · linkedin

It's Official! We're showing The Beauty Cult's NECTARMANCER at Day of the Devs this year!

Absolutely insane lineup this year, really proud to be part of it.

https://lnkd.in/gGq3cQuW

Sep 13 · linkedin

Ok, we are really excited (and more than a little scared) about this, but it's ANNOUNCEMENT TIME!

The Beauty Cult proudly presents NECTARMANCER, a nurture-punk gardenvania.

Wishlist it now!

http://nurturepunk.com

(this is a big scary step for us as an independent team, so signal-boosting is much appreciated)

Related Questions

What inspired Don Bellenger to co-found The Beauty Cult?
How does The Beauty Cult's worker-owner co-op structure work?
What are some challenges Don Bellenger faced while developing "Gardenvania"?
How does pixel art lighting differ in "Gardenvania" compared to other games?
What themes does "Gardenvania" explore, and how do they reflect Don Bellenger's views on the world?
Don Bellenger
Don Bellenger, photo 1
Don Bellenger, photo 2
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Location

Oakland, California