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Edna Martinson
Co-Founder of Boddle Learning | Forbes 30U30
Edna Martinson is the co-founder of Boddle Learning, an innovative educational technology company based in Tulsa, Oklahoma. Established in 2018, Boddle Learning focuses on creating a game-based platform that enhances K-12 education by making learning engaging and interactive. The platform aims to help teachers assess and differentiate student learning through adaptive math programs that cater to various skill levels, thereby addressing gaps in foundational skills and promoting a love for learning among students.135
Background and Education
Martinson moved to the United States in 2009, where she pursued higher education. She earned a Bachelor of Science in International Business from Park University (2009-2012) and later obtained an MBA with a focus on Finance from the University of Missouri - Kansas City (2014-2016) while working part-time.13 During her MBA studies, she met her co-founder and husband, Clarence Tan, who has a background in game design. Their shared passion for education and technology led them to create Boddle Learning.36
Career and Achievements
Before co-founding Boddle, Martinson held several positions, including market analyst at Copaken Brooks and head of marketing at Edcoda. Her entrepreneurial journey began in earnest when she recognized the challenges teachers faced in addressing diverse learning levels within classrooms. This insight motivated her to develop a platform that utilizes gaming to engage students and improve educational outcomes.136
Under her leadership, Boddle Learning has grown significantly, especially during the COVID-19 pandemic when demand surged. The platform now boasts over five million registered users, demonstrating its impact on K-6 education.34 Martinson's work has earned her recognition as a Forbes 30 Under 30 honoree in the education category, highlighting her contributions to the field of educational technology.12
Vision for the Future
Martinson envisions expanding Boddle's reach beyond traditional classroom settings to provide parents with tools for healthy screen time options for their children. The company aims to create a learning metaverse that allows students to engage with various educational experiences tailored to their interests.56
