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Evan Helda
Spatial Computing (AR/VR) at Amazon Web Services - Business Development + GTM Strategy
Evan Helda is a seasoned professional in the immersive technology industry with over 5 years of experience, specializing in business development and strategy.
Having worked at notable companies like Meta, Improbable, and now Amazon Web Services (AWS), Evan has a strong background in XR technologies, cloud computing, and edge compute/5G.
Evan's journey began at AR headset pioneer Meta where he established an ecosystem for AR developers and enterprise users. He later moved to Improbable, known for their platform SpatialOS, designed for creating vast virtual worlds and simulations.
Currently, Evan holds the position of Sr. Specialist for Spatial Computing at AWS, leading go-to-market strategy and business development efforts for AR, VR, and real-time 3D technologies.
He pursued a Bachelors of Science in Finance at Providence College, followed by an MBA in Entrepreneurship from Babson College's Franklin W. Olin Graduate School of Business.
Throughout his career, Evan has held key roles in sales, partnerships, and business development, showcasing his expertise in the immersive tech sector.
With a diverse educational background and a proven track record in the industry, Evan Helda continues to drive innovation and growth in the field of spatial computing.
Highlights
Nuclear energy has quietly become the safest, most reliable, and most power-dense source of clean energy ever created.
A single 1-inch pellet of uranium can replace a ton of coal.
A single barrel of uranium can replace 2 million barrels of oil/gas. 👇🧵
@MattLoszak
Spatial computing is giving AI a eyes, ears, and agency (aka the key to AGI)
It's also turning the world into the interface.
This isn't theoretical it's happening now... see:
- Meta's Project Orion and Llama,
- Google's AndroidXR and Gemini
- NVIDIA's Omniverse and Robotics + Digital Twins
- 'Large World Models' from World Labs and Niantic
- A whole new bevy of startups in between.
The result?
I’ll refer to an excerpt from my essay on the Apple Vision Pro…
"AR’s arrival is going to shift people’s relationship with technology while reducing the afflictions born of abstracted, ‘flat computing’. Or the afflictions born of boxes tethered to a wall and TV (aka Xbox or PS5). These current form factors are what keep kids/people stuck inside, isolated, and socially inept.
In contrast… AR, in its ultimate form, will free kids from the confines of a screen and a living room with an outlet, thrusting them back into nature, back into face-to-face contact, and back into a world longed for by prior generations.
A world of scratched knees from a treasure hunt in the park, of youthful pride from a fort forged in the woods, or of confidence from winning an argument while playing make-believe in the backyard.
Except for this time, the treasure becomes real, the forts become labyrinths, and the figments of make belief become not so make belief…"
If you want a window into this future, from the front lines, subscribe to Dream Machines: the leading newsletter on spatial computing + AI.
See link below 👇

