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Filippos Protogeridis
Lead Product Designer at Manual
Professional Background
Filippos Protogeridis is a highly respected and award-winning product designer with over a decade of experience in crafting innovative solutions for leading tech companies both in Europe and the United States. His impressive portfolio demonstrates his strong expertise in strategy, research, and design, which are essential elements in creating products that address and solve real market needs. Throughout his career, Filippos has collaborated with a diverse range of consumer and business-oriented organizations across multiple industries, showcasing his versatility and depth of knowledge within the design landscape.
From serving as the Lead Product Designer at prominent companies such as Manual and Soundsnap to holding key positions at platform influential businesses like Youtility and ZOE, Filippos has consistently demonstrated his ability to elevate product design. His leadership skills have not only been evident in his role assignments but also in his ability to mentor other designers and inspire creativity within teams.
In addition to his professional endeavors, Filippos is an active speaker at conferences and seminars, where he educates audiences about the substantial role and impact of design in innovation-driven companies. His insights have made him a sought-after voice in the design community, directly contributing to the evolution of how companies view and implement design practices. Furthermore, his contributions have been recognized through numerous accolades, including features in respected online platforms such as AWWWARDS, Abduzeedo, SiteInspire, and Behance.
Education and Achievements
Filippos's educational foundation set the stage for his successful career in product design. He graduated from the Geitonas School, where he earned his High School Diploma, followed by completing his undergraduate studies in Computer Science at the Athens University of Economics and Business. This strong academic background has equipped him with the technical knowledge necessary to excel in the rapidly changing tech landscape.
As an industry leader, Filippos has also taken on the responsibility of serving as a jury member for the prestigious Ermis Awards, which celebrate excellence in advertising, design, and communication in Greece. Being part of such an esteemed panel further underscores his expertise and recognition within the field.
Achievements
Filippos's work has garnered significant recognition in the design community, as evidenced by his features on various award-winning platforms such as AWWWARDS and Abduzeedo. In addition to his design projects being highlighted, his expertise and contributions to the field have made him a valuable resource for aspiring designers and established professionals alike. His commitment to pushing the boundaries of what is possible through design has not gone unnoticed.
His remarkable career includes a series of notable roles:
- Lead Product Designer at Manual, where he has spearheaded multiple successful design initiatives.
- Former Product Designer at Programmai, contributing to innovative software solutions.
- As Head of Product Design at Soundsnap, he played a critical role in enhancing user experiences.
- Previously, as Lead Product Designer at both Youtility and ZOE, he drove user-centered design projects that directly improved client engagement.
- His role at incrediblue as a Lead Product Designer further solidified his influence in the travel tech sector.
- At Transifex, serving as Senior Product Designer allowed him to deepen his expertise in localization and user experience.
- Filippos also made significant impacts as the Head Of Design at Yatzer, where he focused on blending design with digital publications.
- More recently, he excelled as a Lead Product Designer at Welcome Pickups, e-FOOD.gr, and Warply, showcasing his adaptive design skills across multiple sectors.
- Additionally, his entrepreneurial spirit was evident during his time as Co-founder at Eclipsis, where he merged technology with innovative ideas.
- His experience as a Student Partner at Microsoft highlighted his early involvement and commitment to technology and design.
Through each of these roles, Filippos Protogeridis has left an indelible mark on the design community, with his innovative contributions and tireless passion for producing exceptional design solutions. Whether through launching products that reflect user needs or through speaking engagements that foster knowledge sharing, Filippos continues to develop his career and the broader industry, ensuring that design remains a catalyst for innovation and growth.
Highlights
Making design decisions is seemingly simple yet deeply complex.
Junior designers usually make decisions based on:
- Whether they have seen something elsewhere.
- Whether they like it.
Senior designers should be able to think of the following:
- Will it solve the problem?
- How much effort will it take?
- Is it standard practice?
- Are our users familiar with it?
- Does it scale? Does it need to scale?
- Does it follow the design system?
- Is it accessible?
- Does it create any risks?
- What other product areas would be affected?
- Will we learn something if we launch it?
(The priority of each of these parameters will largely depend on your product, team, and organization)
Embracing and articulating that thought process is key.
- Key to becoming an analytical thinker.
- Key to educating and convincing stakeholders.
- Key to building design authority in an organization.
So, next time you are presented with a decision, try incorporating that thinking into your process. Most importantly, make a habit of communicating it whenever you share your work.
What else would you add?
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#productdesign #uxdesign #uiux
If I had to pick 5 things to practice in my first year in Product Design, they would be the following:
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UI design
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User Interviews
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Sketching
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Journey maps
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Surveys
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Practice UI Design
No matter what people say, in your first 2-3 years as a product designer, solid UI design skills are key in getting you hired.
Secondly, UI design is an empirical skill. No matter how much theory you read, unless you practice consistently on different products and concepts, it will be impossible to improve.
I recommend:
- Reading a book with actionable tips, such as Practical UI
- Make a habit of recreating popular apps from Mobbin
- Working on conceptual ideas by following a design challenge, such as Designary
- Becoming comfortable with following design systems by using examples from the Figma Community
- Asking seniors to give you candid, unfiltered feedback
- Learn to conduct User Interviews
If there is one research methodology that will carry you from your junior to senior years, that’s user interviews.
It’s the bread and butter of discovery and testing and a crucial skill whether you work in a team of 1, 5, or 500 designers. The learning curve isn't very steep, and practicing from early on will set you up for success.
I recommend:
- Interviewing your friends and family about products they use.
- Using a research question library to draft your discussion guides.
- Using an interview template from the Miro or Figjam community.
- Make a habit of sketching
Sketching is a powerful habit to unlock new ideas and solutions to problems, and it’s a very useful activity to do as a group.
I recommend:
- Sketching out new ideas before moving to high-fidelity mockups
- Choose sketching over low-fidelity wireframes
- Learning how to run Crazy 8’s
- Learn how to create Journey Maps
Customer journey mapping is one of the most powerful exercises you can do in user experience design.
It’s a brilliant exercise for putting the customer at the forefront and building empathy while changing your frame of mind from screens to journeys.
I recommend:
- Using a template from the Miro or Figjam community
- Creating the journey map of one of your favorite products
- Become comfortable with Surveys
I still meet many product designers who are frightened by surveys.
While you don’t need to learn how to run perfect surveys, it’s important to become familiar with standard templates & question types.
I recommend:
- Practicing by running short surveys with your friends/ family on Typeform
- Browsing through available templates on Typeform; it will give you an understanding of what questions are used for which purposes.
- Studying a survey question library and understanding key question types like Likert and ranking matrices.
-- You can find links for all the tips mentioned in the comments. 👇
If you found this useful, consider reposting ♻️
#uxdesign #uiux #productdesign
