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Geraldo Nascimento
CEO at Ad Hoc, leader in government technology transformation
Geraldo Nascimento is a Lead Programmer at Electric Square with extensive experience in the game development industry.1 He has been working in the games industry for 12 years and has led game programming teams.2
Professional Background
Geraldo's LinkedIn profile indicates that he is associated with the Faculdade de Ciências da Universidade de Lisboa, suggesting a connection to this educational institution.1 His professional focus is on "creating games through excellent software engineering".1
Expertise
As a Lead Programmer, Geraldo likely plays a crucial role in overseeing and guiding the technical aspects of game development at Electric Square. His experience includes:
- Leading game programming teams
- 12 years of experience in the games industry
- Expertise in software engineering for game development
Additional Information
Interestingly, Geraldo is not only a game programmer but also a cyberpunk author.2 This suggests he has creative interests that extend beyond his technical work in the gaming industry.
His LinkedIn username, as mentioned in the query, is indeed gnascim.13
Highlights
Hi everyone, unfortunately I have been affected by the redundancies at Lively Studios and am now looking for a new role.
I've been in the games industry for 12 years and a Lead Programmer at Lively for the past (almost) 3 years. I love mentoring programmers and working together in a team, building great games with excellent coding and engineering standards. I'm passionate about sustainable mental health practices and I love the challenge of public speaking.
Most of my experience is in Unity and C#, but I also have experience in Unreal Engine for Fortnite (UEFN), Android / Java and iOS / Objective-C / Swift, and have always found it easy to learn other programming languages. Would love to work in Unreal Engine and C++.
I'm looking for Lead Programmer roles in games but open to other positions. Ideally fully remote, but open to hybrid (based in the East Midlands). Happy to chat about any openings - send me a message or comment below! #OpenToWork #gamedev #programming
Sustainable Coding goes to Kortrijk, Belgium
My public speaking experience at UNWRAP | Digital Entertainment Festival.
I'd like to start by thanking a few people: the mentors and organizers I received the help from to prepare for Develop:Brighton 2023 (Lizi Attwood, Jon Torrens, Susan Marshall), the leadership training I received from Brian C. and Andy Barker at Mind Fitness, Allie Weis for, having attended my talk live in Brighton in July, then invited me to be a part of UNWRAP this year; Cristina Balescu, my tech director at Lively, for continuously giving me the motivation to submit talks; and April Wensel, founder of compassionate coding . com, who I've followed since 2016, and who has provided the greatest inspiration for my Sustainable Coding talks. Kortrijk, Belgium, a city 30 minutes from Lille, France, is delightful. The architecture is modern, mostly bold straight lines. I was just as impressed with the facilities used for the festival: a series of buildings repurposing old factories and lifting a previously abandoned area. The branding and lighting of the event were phenomenal as well, just like the stages used, and the AudioVisual expertise on display.
Put together and staffed by volunteer students and the teachers at DAE, the festival was testament to the quality of their learning. A sign of what's possible when government and education work hand in hand in making university courses accessible in exciting, modern fields like game development and digital entertainment.
I was there to participate in a panel, Unlearning Crunch Culture, and, the following day, to deliver a new version of the talk I had done at Develop. Except, knowing the audience would be mostly students, I revamped my talk to be more inspirational, to pass on the dream of a kindness driven game programming way of thinking.
I am honoured to have shared the stage with Allie Weis who was moderating, Eyram Tawia, who is on a self-appointed mission to make African Games revelant on the global stage from his home in Ghana, and iAsia Brown, a senior producer at Xbox Game Studios Publishing who brought with her an incredibly inspiring way of thinking about how to live and work, on the panel about crunch.
Next to these industry greats I hope I was successful in passing my view on crunch: something best left in the past, that we can make active steps everyday as a gaming development collective to properly relegate to history.
We don't need it: it's possible to make games, ambitious ones, with planning, with the capacity and willingness to do tradeoffs and descope where needed.
Thanks UNWRAP | Digital Entertainment Festival!
PS: Shoutout to Russell Sng and Pal Chohan for being awesome individuals I also met at UNWRAP!
