Suggestions
Gonçalo Veiga
VP of Product & Experience at FintechOS
Gonçalo Veiga is a Design Leader with a robust technical background, specializing in creating powerful developer experiences and exceptional end-user digital experiences.
With nearly two decades of experience, Gonçalo has been instrumental in building and leading teams, focusing on experience design and software development.
He has held various leadership roles at OutSystems, including Director of User Experience, Head of Product Design, Head of Extended Product, and Manager of UX and Mobile Services.
Gonçalo's expertise lies in Product Design, Digital User Experiences for Web and Mobile, Project Management, Solution Architecture, Team Leadership, Technical Analysis, Software Architecture, and Training Instruction.
He completed a Post-Graduation program at Universidade Católica - FCCE and a Degree at the University of Lisbon.
Throughout his career, Gonçalo has also contributed to organizations such as Siemens, PTSI, Oniway, and AMS/Telecel in various technical and leadership roles.
Highlights
In 2018 I wrote about the huge challenge that Voice Assistants had ahead of them. In short, for voice to work as an interface for the general public a dramatic complex innovation would need to be introduced… it wasn’t. And the result is what we see.
Read through and do share your thoughts. https://lnkd.in/dqjtE-jG
“… Here’s the paradox. Voice interfaces are perhaps the most human-like interaction. It’s a technology advancement that seems familiar. How hard can it be? Just talk to the machine and it’ll understand you, right? But here lies the hard realization: Currently, the most simple-to-use interface is the most difficult for beginners.”
https://lnkd.in/dytEaGKW
This week I had the opportunity to share a few recommendations on what UX teams and UXers can do to maximize their chances of creating truly transformative experiences. Thank you Tangível for the invitation!
We discussed the critical precondition of being in an outcome-focused organization - if not, UX will always be perceived as slowing down delivery of outputs. UX also needs to develop the credit and capability, to be called upon to help solve some of the organization biggest challenges and then have the ability to achieve real impact.
Some UX pitfalls were highlighted as UX teams tend to over-process and take too much time to do things. Bringing the right level of effort to each challenge, in alignment with the level of uncertainty and complexity is fundamental. But more than that, we can disappear for weeks or months as we prepare the “perfect report”. No report can make for continued engagement and conversation with stakeholders, in my opinion.
The “one-slider” technique seems to have been the recommendation that most stroke a cord with the audience. It is essentially the summarization of findings, insights, results, ideas or concepts into a single slide, layed out with the unique skill that designers possess.
It can then be shared easily as an image on slack, teams or other, linking any supporting material. It needs to be created immediately after events and without delay, and done consistently. It makes the UX activities visible and understandable to others, starts the discussion on findings and keeps us on top of what we’re learning. It’s also a good intermediate level of information between digested insights and raw transcripts, making it easy to find ” which interviewee said that thing” at some point.
This does not replace the needed disgestion and processing of information, shared eloquently at key times through the engagement.
Here’s to a more pragmatic UX practice. I believe it will bring more and better results.
What do you think about this?
