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Hugo Bourbon

Game Designer chez Fishing Cactus

Hugo Bourbon is a Lead Game Designer at Fishing Cactus, a video game development studio based in Mons, Belgium. His role involves a variety of responsibilities including the design of game systems, prototyping and tweaking mechanics, writing design and research documentation, as well as layout, blockout, balancing, and scripting for games.13

Fishing Cactus is known for creating innovative and immersive games across multiple platforms including PC, console, and VR. The studio has developed titles such as Ary and the Secret of Seasons and Epistory: Typing Chronicles, focusing on high-quality gameplay experiences while maintaining a manageable budget.12

Bourbon's expertise in game design contributes to the studio's mission of crafting "Smart Games with Soul," emphasizing creativity and originality in their projects.1

Highlights

Sep 11 · youtube.com
Being a level designer on Dishonored 2 - YouTube
Being a level designer on Dishonored 2 - YouTube
May 24 · youtube.com
How to make a Linkedin profile for game jobs - YouTube
How to make a Linkedin profile for game jobs - YouTube
Oct 10 · reddit.com
Game Designer vs. Level Designer : r/gamedesign - Reddit

Related Questions

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How did Hugo Bourbon transition into game design and level design?
What inspired Hugo Bourbon to join Fishing Cactus?
Can you share examples of Hugo Bourbon's work at Fishing Cactus?
What tools and software does Hugo Bourbon prefer for level design?
Hugo Bourbon
Hugo Bourbon, photo 1
Hugo Bourbon, photo 2
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Location

Mons, Wallonia, Belgium