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Jason Jones

Lead Character Technical Artist at Probably Monsters

Jason Jones is a world-class artist and engineer known for his craft in creating intuitive workflows and innovative rigging techniques for bringing exceptional characters to life.

With a strong background in rigging, particularly in facial rigging, Jason has contributed significantly to projects like Halo and Destiny, where he was responsible for facial rigging and animation pipelines.

As the head of story rigging for Destiny 2, Jason focused on enhancing character and facial animation pipelines to enable a wider range of emotions and maintain believability during cinematics.

Jason emphasizes the importance of strong tools to empower artists, having honed his architectural skills at Bungie and improved communication and implementation of animation pipelines across artistic and engineering disciplines.

His work at Bungie led to significant improvements in tools and workflows for character, story, cinematic, and NPC teams, reducing iteration time and providing artists with the resources to create amazing characters.

Highlights

Aug 18 · Times Union
Stem cells from one eye show promise in healing injuries in the other - Times Union
Jul 20 · IGN
FPS Review - IGN
FPS Review - IGN
Jason Jones
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Location

Greater Seattle Area