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Jonathan Grant

Director of Design

Jonathan Grant is an entrepreneurially-minded game designer with extensive experience in various segments of the game industry.

He has worked across traditional PC & console games, connected toys, casual/social games, and mobile games, gaining expertise in all major disciplines of game development.

Jonathan possesses a profound understanding of consumer needs and industry dynamics, providing a holistic perspective from player experience to business strategy.

His passion lies in creating games that offer enjoyable player experiences while maintaining sustainable business models.

Currently, his focus is on mobile free-to-play games, navigating the intricate balance between game design, economy, player engagement, monetization, and user acquisition in the highly competitive mobile market.

Jonathan Grant studied Computer Science at The Evergreen State College and learned Commercial Illustration and Computer Graphics at the Savannah College of Art and Design.

Throughout his career, he held key positions in renowned organizations like Endless Adventures Incorporated, Captain.tv, The Outsiders, Taunt, Orbital Games, Zynga, Gasworks Games, Inc., Smith & Tinker, Inc., Oberon Media, and Gas Powered Games.

Highlights

Jul 28 · linkedin

Don’t believe the anti-hype on AI.

Terence Tao, the Fields Medalist and generational mathematician, is actively using AI for math research.

The future, as always, is unevenly distributed.

Jul 22 · linkedin

Is is possible to push MidJourney beyond its "generic style"?

I had a great conversation with a game industry art director today about the current state of GenAI. Beyond the controversy, one thing we went back and forth about was the generic look you see in most AI-generated content. I believe the kids refer to this kind of content as "slop" 😂.

Inspired by convo, I tried to push the style boundaries in MJ, using my character that I generated on Friday.

Results were mixed. While I got some interesting visuals that were a little more edgy than usual, in general they all tracked in that mainstream normie-friendly zone that MJ like to play in. Still, I'm struck by the character consistency and ability to introduce some elements of abstraction.

Oh, and the crappy weapon design.

Jonathan Grant
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Location

Los Angeles, California, United States