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Joost van Dreunen

Academic and entrepreneur with expertise in video games • Author of ONE UP • Advisor @ Makers Fund • Teaches @NYUStern • Hosts @UNBOXINGpod

Joost van Dreunen is an academic and entrepreneur with expertise in the video game industry.1 He is based in Brooklyn, New York, and has over 500 connections on LinkedIn.1

Professional Background

Joost van Dreunen is known for his work in the interactive entertainment sector. He has been involved in various aspects of the video game industry, including:

  • Academic Work: Van Dreunen has an academic background related to video games.1
  • Entrepreneurship: He has experience as an entrepreneur in the gaming field.1
  • Industry Analysis: Van Dreunen has demonstrated expertise in analyzing patterns and trends in the video game industry.4

Recent Activities

Van Dreunen has been active in several areas:

  • Public Speaking: He recently gave a presentation at SXSW 2024, sharing insights about interactive entertainment.3
  • Research and Writing: He has been developing data-driven analyses of the video game industry's boom-and-bust cycles.4
  • New Projects: As of September 2024, van Dreunen mentioned working on a new project with a team, though details were not fully disclosed at the time.5
  • Book Publication: He authored "One Up: Creativity, Competition, and the Global Business of Video Games," which is now available as an audiobook.7

Industry Perspectives

Van Dreunen has expressed views on various gaming industry topics:

  • Online Safety: He has voiced commitment to improving online experiences for children in gaming environments.2
  • Industry Deals: He has commented on significant industry partnerships, such as the Disney-Epic deal.6

While the query specifically mentions Joost van Dreunen as an Advisor at Niko Partners, this role is not directly confirmed in the provided search results. However, given his extensive experience and insights into the gaming industry, such an advisory position would align with his professional profile.

Highlights

Aug 9 · linkedin

Consumer spend on interactive entertainment is set to reach $250.2 billion in 2025, with a 4.6% year-over-year growth.

The latest ALDORA report shows a few fascinating shifts in the gaming landscape:

  • Mobile gaming to hit $115.7B, up 5.5% y/y
  • Virtual Reality growth accelerating to 11% in 2025
  • Console hardware sales declining 31% as next-gen looms
  • From Mattel's Barbie success in Roblox to Disney's transmedia strategies, traditional brands are reshaping the digital playground.

The full report and write-up also includes emerging tech trends, esports & live-streaming, and non-endemic brand strategies. It is available here:

https://lnkd.in/ePQDMJrf

Q: Major publishers like Electronic Arts and Take-Two remain optimistic about gaming's long-term prospects despite current economic uncertainties. Are they right to be so confident?

Jul 30 · linkedin

Will the recent strikes impact the development of big releases? No.

But against a background of over 11,000 jobs cut from the games industry in 2024 so far (all of 2023: 10,500) and the imminent threat of AI, I'd expect unionization to gain momentum.

Related Questions

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Joost van Dreunen
Joost van Dreunen, photo 1
Joost van Dreunen, photo 2
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Location

Brooklyn, New York, United States