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Joseph Chow
Freelance Software Developer
Joseph Chow is a self-employed front-end developer based in the Bay Area, California. He has built a diverse portfolio primarily focused on web development, utilizing a range of technologies. His experience includes working on projects for major companies such as Google and Apple, as well as assisting smaller businesses.
Professional Background
- Current Role: Self-employed developer since 2011.
- Specialization: Front-end web development, with a strong emphasis on creating unique solutions from scratch rather than relying heavily on modern frameworks.
- Technologies: Proficient in traditional web technologies like HTML, CSS, and JavaScript. Recently, he has shown interest in newer frameworks such as Svelte and Solid.
Notable Projects
- Google: Involved in a project within the Android ecosystem, details of which are confidential.
- Facebook: Worked as a "creative coder" through TEKSystems, focusing on developing photo manipulation effects for Facebook/Meta Camera.
- Apple: Contributed to maintaining sections of apple.com, specifically for Apple Music and Final Cut.
Personal Interests
In addition to his professional work, Joseph is also passionate about photography and has participated in exhibitions such as the Tokyo Street Photography Festival in 2023. He actively shares his photography on platforms like Instagram and Flickr under the username @sortofsleepy.
Joseph Chow's approach to development is characterized by flexibility and self-study, allowing him to adapt to the ever-evolving technology landscape while pursuing personal projects that enhance his skills in programming and creative coding.
Highlights
Finally putting the RT cores in my GPU to use for something other than games.
Scene contains hardware raytraced geometry + lighting using Vulkan. Normals are a bit of a mess though ha.
Based off of work by Jun Kiyoshi https://lnkd.in/gezwXzE2
Source can be found here https://lnkd.in/gdkWsKtW
#creativecoding
More Houdini learning around the recent release. Exploring some nodes new to me like the Pyro related nodes + diving more into newer image compositing workflow with the OpenCL nodes which, as it turns out, works very similarly to fragment shaders.
Stills here but uploaded videos to YouTube. Content in the first video makes up the background of the 2nd one.
https://lnkd.in/gnS_A8kJ https://lnkd.in/gDG-6hVW
