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Josh Miller
Leading Design at Prism.fm
Josh Miller is a UX Designer currently working at Gannett, specifically within the USA TODAY NETWORK. His professional background includes a strong focus on product design and user experience, where he applies his skills to enhance digital accessibility and overall user engagement.
Professional Background
- Current Role: UX Designer at Gannett | USA TODAY NETWORK
- Previous Experience:
Education
Josh holds a Bachelor of Science in Communication and Media Studies from Johnson University and a Master of Science in Entertainment Business from Full Sail University. His education has equipped him with both technical and creative skills, enabling him to effectively bridge the gap between technology and user experience.1
Skills and Interests
Miller is recognized for his adaptability and inquisitive nature as a designer. He emphasizes the importance of digital accessibility in UX design, ensuring that products are inclusive for all users.2 His work often involves writing and sharing insights related to technology and creativity, reflecting his commitment to staying ahead in the field.1
In summary, Josh Miller is an experienced UX designer who contributes significantly to enhancing user experiences at Gannett while also engaging in educational roles to mentor future professionals in the field.
Highlights
Another great Dive Club episode on designing with conviction and future tooling:
"Our tools need to get us closer to that thing we're creating. The more layers of abstraction we add it increases our comfort zone. For every layer of abstraction is an excuse or finger point to something or someone else where I don't have to take accountability…the closer you get to the real thing also increases your level of accountability and responsibility. Why wouldn't we want tools than can give us of greater conviction in the things that we're going to ship?" - Dan LaCivita of Play
They also raised the ongoing point about AI's role in creating experiences designed on the backbone of code…
📺 Full episode by Michael Riddering at: https://lnkd.in/en9UVDm5
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In the realm of sculpture, true mastery demands knowledge of the entire process—from initial sculpt to final cast. Does software design follow a similar path?
Drawing parallels between sculpting and software design raises intriguing questions:
• Have we become too comfortable with tool and medium abstractions? Are they "good enough"?
• How does peeling back layers of abstraction affect collaboration in software development?
• Does a more hands-on approach to coding leave room for specialized roles, or does it blur the lines?
This line of thinking brings to mind the emerging role of Design Engineer at some companies—a hybrid position that bridges the gap between design and development.
Curious to hear your thoughts: How do you see the relationship between design abstraction and technical proficiency evolving in our field?
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💻 Places I enjoy prototyping for web: • v0.dev • codesandbox.io • codepen.com • GitHub gists • Code generation w/ Figma, then a local prototype
