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Julian Love

Creative Director and Co-Founder of Gas Giant Games

Julian Love is a seasoned game developer with a remarkable 27 years of experience in the AAA gaming industry.

He embarked on his career journey at Sierra On-Line, where he served as a Lead Animator.

In 2002, Julian transitioned to Blizzard North, contributing significantly to various prestigious projects.

Julian's notable roles at Blizzard include leading the Diablo 3 Tech Art team, serving as the Lead VFX Artist for Diablo: Reaper of Souls in 2012, and taking the lead design role for Diablo: Rise of the Necromancer.

His expertise expanded further as he assumed the positions of Senior II Combat Designer for both Diablo 4 and Diablo Immortal.

In 2021, Julian Love advanced to the role of Creative Director and Co-Founder at Gas Giant Games, marking a fresh chapter in his distinguished career.

Julian has a solid educational foundation, having studied Business Administration and Management at UCLA Extension and Art/Art Studies at Pasadena City College.

His rich professional background includes stints as a Combat Design Consultant in freelance capacities and various high-ranking positions at Blizzard Entertainment.

Highlights

Aug 13 · linkedin

Celebrating our project start with some cat-approved audio upgrades!

May 10 · linkedin

These days, what isn't an ARPG?

Seems like every game that has action and even a tiny sliver of a customization system is referred to as an ARPG. This got me thinking: by today's standard, my Subaru Outback might be an ARPG.

-It has action? Check! -It can be somewhat configured? Check! (auto-start stop not withstanding) -You can live the fantasy of a 4x4 off-roader even though you really aren't? Check! -Is it really a Git Gude game where success is 95% inputs but f**kit, let's call it an ARPG? Check!

Yep. Totally an ARPG.

What else is an ARPG?

Julian Love
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Location

Foothill Ranch, California, United States