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Julian Togelius

Associate Professor of Computer Science and Engineering at New York University

Julian Togelius is a prominent figure in the field of artificial intelligence, particularly known for his work on enhancing the fun factor in computer games through AI techniques.

His research revolves around developing AI systems that can adapt games to players' preferences, create new game content, and assist game designers in crafting engaging experiences.

Togelius specializes in game AI, procedural content generation, player modeling, game data mining, computational creativity, embodied artificial intelligence, and evolutionary computation.

His educational background includes a PhD in Computer Science from the University of Essex, an MSc in Evolutionary and Adaptive Systems from the University of Sussex, and a BA in Philosophy, Computer Science, and Psychology from Lund University.

Throughout his career, Togelius has held various roles in prestigious organizations, including being a Co-Founder and Research Director at modl.ai, a Scientific Advisor at OriGen.AI, an Associate Professor of Computer Science and Engineering at New York University, an Associate Professor at the IT University of Copenhagen, and a Lecturer at the University of Lugano among others.

His expertise extends to making opponents and collaborators in games more intelligent and believable, with broader applications beyond the gaming industry.

Togelius has also delved into theoretical aspects of learning and optimization, showcasing a well-rounded research portfolio in the AI domain.

Highlights

Mar 19 · Business Insider
Google developers find that with AI, judgment is more important than JavaScript
Nov 13 · Feed: All Latest
The First Entirely AI-Generated Video Game Is Insanely Weird and Fun
The First Entirely AI-Generated Video Game Is Insanely Weird and Fun
Julian Togelius
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Location

New York, New York, United States