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Kim Adams
Senior Director, Game Development, Pokémon GO, Co-Founder of Adventure Lab (former Pixar/Google/Oculus/Facebook)
Kim Adams is the Senior Director of Game Development for Pokémon GO at Niantic, Inc. She has a notable background in leading creative innovation teams and has recently transitioned into this senior role as of February 1, 2024, after serving as the Director of Art and Production for the game since November 2022.345
Professional Background
- Current Role: Senior Director, Game Development, Pokémon GO
- Previous Role: Director of Art and Production, Pokémon GO
- Experience: Kim has been instrumental in supporting cross-functional teams to enhance the gaming experience for millions of players globally.34
Contributions
Kim has been recognized for her leadership in creative projects, including a significant visual overhaul of Pokémon GO released in April 2024, which was praised for its creativity and impact on player engagement.23 Additionally, she co-founded Adventure Lab, showcasing her entrepreneurial spirit alongside her corporate role.1
Education
Kim Adams is an alumnus of the University of California, Los Angeles (UCLA), where she likely honed her skills in creative and game development.1
Overall, Kim Adams plays a pivotal role in shaping the future of Pokémon GO through innovative game development strategies and team leadership.
Highlights
On my way to NYC to join in the fun of GO Fest! Nothing like a live event with tens of thousands of trainers to inspire our team to keep up the amazing work of keeping the game fun and engaging. Community is at the heart of Niantic, and this WSJ story beautifully captures how our games get people outdoors, exploring the world, and making new friends.
Looking for an exceptional Senior Tech Artist to join our awesome Pokémon GO team at Niantic, Inc.. Do you want to work at a mission-driven company on a game that delights literally millions of people across the globe every day? And does this sound like you? If so, apply via the link and let me know!
-7+ years as a Technical Artist -Excellent communication, interpersonal, and organizational skills. -Proficiency in Python, C#, or similar scripting languages. -Strong understanding of modern 3D game engines. -Strong foundation across multiple areas of Technical Art such as rigging, technical animation, pipelines and tooling, scripting gameplay, etc. -Ability to work in a fast-paced hybrid environment -Experience working on cross-functional teams -Ability to work in-office a minimum of 2 days/week (SF or Seattle)
