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Lucy Mort

Co-founder/CEO at Sunroom — where women creators get paid to exist

Lucy Mort is a product builder focusing on creating platforms to empower individuals in aspects like earning money, finding love, and connecting with others. Currently, she is working on Sunroom, a platform aimed at helping women monetize their online communities.

With a background in Bachelor of Design, Graphics & Media from UNSW and having been part of various organizations like On Deck, FiClub, Andex, Geneva, Heali, HAGS, Hinge, and Coco Republic, Lucy has a diverse skill set in product design, branding, prototyping, and business development.

Her expertise spans the entire product design process, including problem identification, concept development, validation, branding, testing, and product launch. Lucy Mort is also known for her writings on topics such as the creator economy, online dating, and entrepreneurship.

To learn more about Lucy Mort and her work, visit her portfolio at http://lucymort.com.

Highlights

Aug 19 · linkedin

8 principles you can use to keep your product simple. Simple products have better adoption, better retention, minimal education, and require less human intervention.

🩹 When faced with a new problem, force yourself to first try to solve it by revising a core component of your product that already exists instead of adding a new feature. Sometimes the new features are like bandaids on top of problems that should be solved at the root.

✂️ Cull almost as much as you create. Especially while you’re still finding product-market fit. Not everything you ship will work. Don’t leave this stuff in your product, even if it’s not doing any noticeable damage. It will slow your engineers down as they build new things and have to factor this stagnant feature into future work.

🥇 What’s the one big thing in your product that all user success ladders down from? And have you got that right yet? If the answer is anything other than “Hell yeah we do!”, spend your resources improving on that vs adding features that might move other metrics.

🙅 Resist building the nice-to-have features your power users are asking for, until you’re certain you’ve achieved success with your core feature set. Your power users are often the most opinionated & most likely to hop on the phone with you. They know what they want, usually based on what they’ve seen in other products. But they ofc don’t have insights into how the product is delivering on its core value promise.

💎 Create a shiny new object from within your existing feature set. Resist traditional shiny new object syndrome & find joy in looping back to previous work you’ve shipped that’s working but could be better.

☠️ When looking for what to cut, analyze your key funnels and cut/refine areas of high drop off, frequent customer support emails, or features you commonly see your users mis-using & shooting themselves in the foot.

📋 Ask yourself: What are we asking our users to do that isn’t fundamental to their success? Over time, the list of to-do’s we give our users can grow. Perhaps those to-do’s can be spaced out over time or presented only in specific contexts.

🧳 Consolidate! Sometimes in the beginning when we’re in a rush to ship features to users we can build things that have some overlap in functionality with an existing feature. Map out the features that serve similar purposes in your app & see if they can be consolidated.

🔍 Apply an MVP lens to your existing features. Sometimes I’ll design a feature, & then once I’ve seen it in production for a few months I start to see its unnecessary components. Look at your existing features and ask the classic MVP question: “What’s the fastest and cheapest way we could build this and still have our users accomplish their goal?”

For the record, I never used to be thoughtful about product simplicity. And it took a lot of overbuilding of Sunroom and confusing our users to reach a point where I knew simplicity had to become an integral part of my design practice!

Aug 16 · linkedin

7 less common signals to look for when hiring a top 1% product designer at your startup:

  1. They’ve been a graphic designer, brand designer, or visual artist at some point in their past. These people will have a stronger visual eye than pure UX/UI designers.

  2. They can sketch and they actively keep a sketchbook. I find that people who can quickly translate an idea from their imagination onto paper, have that “think outside the box” energy.

  3. They can take you on a journey and tell human stories about the problems users faced with products they’ve previously worked on, as the backdrop to talking about their design solutions for these problems.

  4. They can command your attention and pitch their work. If hired, they’ll need to be able to make a case for their work and get buy-in from others.

  5. They’re tapped into culture in some way. Perhaps they have an interest in fashion, architecture, music, fine art, or film. They care about being tapped into the zeitgeist. Especially if you're hiring them to design a consumer product, these influences will bleed into their work in a good way.

  6. They have a running list of ideas of products they want to design and build. This shows they have an inventors mindset, and they genuinely love solving problems.

  7. (This one is may be controversial)... They’re socially adept or socially connected in IRL or online spaces. I find this can be a proxy for being good at reading cues, being a good listener, being empathic, intuiting and anticipating what people want, having high exposure to the problems people face day-to-day, etc. Which are all critical soft skills for product designers.

Lucy Mort
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Location

Los Angeles Metropolitan Area