Sign In

Matt Beckham

Chief Innovation Officer for Quest Universe Campus Platform

Matt Beckham is a seasoned designer, artist, and prototyper with over 15 years of experience in motion, product, brand, and interactive design. His recent focus has been on Virtual Reality (VR) and spatial interaction, leveraging his background in agencies and collaboration with industry leaders like Amazon, Microsoft, and Vive. Describing himself as a generalist, Matt sees technique and technology as tools for storytelling. He keeps abreast of the latest software and trends through personal projects, proficient in Unity, Unreal 4, and Cinema 4D. Beyond his visual work, he enjoys music, games, photography, travel, and the outdoors.

Highlights

Jun 24 · linkedin

Last Friday was the end of my second tour with HTC Vive | Creative Labs. It was bitter sweet to say goodbye to friends and co-workers, but I’m extremely excited to try my hand in the startup space with familiar faces!

I’ll be focusing on bringing our Ed-tech, Campus-verse solution to pilot at Quest Labs. More info to follow in the coming weeks! Let’s get busy! #startup #xr #vr #newcareer #unrealengine5

Jan 4 · linkedin

Faogen: a small tool for baking ambient occlusion of 3D models into textures or per-vertex colors.

Related Questions

What is Matt Beckham's role at Quest Labs?
How did Matt Beckham transition from customer experience to innovation?
What are some notable projects Matt Beckham has worked on at Quest Labs?
How has Matt Beckham's experience in web3 influenced his work at Quest Labs?
What are the main responsibilities of a Chief Innovation Officer at Quest Labs?
Matt Beckham
Matt Beckham, photo 1
Matt Beckham, photo 2
Add to my network

Location

Seattle, Washington, United States