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Matthew Florianz

Head of Audio Design at Frontier Developments | Always happy to help with feedback or advice on your #gameaudio showreel | views mine

Matthew Florianz is the Head of Audio Design at Frontier Developments, a position he has held since February 2022. He has over 20 years of experience in game development, where he has significantly contributed to various projects, including managing the Creative Audio Design Team and overseeing audio direction and strategy for current projects.

Professional Experience

  • Head of Audio Design at Frontier Developments (February 2022 - Present)

    • Responsible for audio direction, team management, and collaboration with cross-disciplinary stakeholders.
    • Involved in defining audio direction and project milestones, as well as creating audio for ongoing projects.
  • Audio Lead / Principal Audio Designer at Frontier Developments (August 2018 - February 2022)

    • Led audio design for notable projects such as Jurassic World Evolution 2 and Planet Zoo.
    • Focused on best practices in project implementation and optimizing audio for longevity in games.
  • Audio Lead at Frontier Developments (April 2015 - August 2018)

    • Worked on projects like Jurassic World: Evolution and Planet Coaster.
  • Senior Audio Designer at Frontier Developments (January 2014 - August 2015)

    • Contributed to Elite Dangerous.

Education

Matthew studied Radio and Television at Zuyd Hogeschool (Zuyd University of Applied Sciences) from 1993 to 1995.

Skills and Contributions

Florianz is recognized for his communicative and inclusive leadership style, which stems from his broad experience in game development. He emphasizes innovative audio design practices and efficient use of technology in game audio projects.1

Highlights

Sep 1 · linkedin

This list has several #gameaudio and #dialogue jobs listed - https://lnkd.in/eup_5BjE

It is a bit faffy that you have to sign up to apply for a role. Followed a few jobs back to origin and one interesting “world wide lead audio designer” job at Worlds didn’t have the same job posting on their website. Which doesn’t mean they don’t have such an opening, not trying to call them out other than giving them a bit more visibility, they seem like a fun group of people.

What I mean to say is that it requires a bit of extra work dealing with reference sites like this as they can get things wrong or advertise jobs that have already been filled. Treat it like an additional resource with the extra step of checking more

Aug 7 · linkedin

👇🔊🎭💙

Related Questions

What are some of the most notable projects Matthew Florianz has worked on at Frontier Developments?
How did Matthew Florianz transition from generalist developer to audio lead?
What technologies is Matthew Florianz currently exploring for audio pipelines?
Can you provide examples of Matthew Florianz's contributions to game audio best practices?
What makes Matthew Florianz's approach to audio design unique?
Matthew Florianz
Matthew Florianz, photo 1
Matthew Florianz, photo 2
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Location

Cambridge, England, United Kingdom