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Max Bickley

OpenUSD and Raytracing for Spatial Computing

Max Bickley is a computer graphics enthusiast with a background in creating visual effects and animations.

He holds a BFA in Visual Effects from the Savannah College of Art and Design.

Max has a rich career history, having worked in renowned organizations such as NVIDIA, Pixar Animation Studios, and Tippett Studio.

During his time at NVIDIA, he served as a Product Manager for Omniverse Spatial Framework and as a Senior Product Designer for Omniverse.

Prior to his roles at NVIDIA, Max honed his skills as a Lighting Supervisor at Pixar Animation Studios and as a TD at Tippett Studio.

His experience also includes an internship as a Lighting Intern at Pixar Animation Studios, where he further developed his craft.

Max Bickley
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Location

San Francisco Bay Area