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Miguel Cepero

CEO Voxel Farm Inc.

Miguel Cepero is the CEO and founder of Voxel Farm Inc., a company that develops voxel engine and procedural engine technology for game development and applications.23 He started Voxel Farm as a hobby project in 2011, which has since grown into a commercial product for Unity and Unreal game engines.1 Voxel Farm, founded in 2012, is based in Brossard, Quebec, and specializes in storing, analyzing, and visualizing massive spatial and volumetric datasets.2

Cepero is known for his work in voxel technology, particularly for developing techniques that allow for the creation of complex, destructible environments with arbitrary angles in voxel-based games.1 His company provides plugins for Unreal Engine 4 and Unity 3D, enabling developers to create games and applications using Voxel Farm's technology.2

On social media, Cepero describes himself as a "Creator and destroyer of worlds"4, which aligns with the nature of the technology he develops. His work has been influential in the field of voxel game development, and he has shared insights through videos and blog posts, although he has been relatively secretive about some of the technical implementations of his work.1

Highlights

Jan 25 · reddit.com
How does Voxel Farm achieve this? : r/VoxelGameDev - Reddit

Related Questions

What inspired Miguel Cepero to start Voxel Farm?
How has Voxel Farm evolved since its inception?
What are some notable projects that use Voxel Farm's technology?
How does Voxel Farm's voxel engine compare to other voxel engines?
What challenges did Miguel Cepero face while developing Voxel Farm?
Miguel Cepero
Miguel Cepero, photo 1
Miguel Cepero, photo 2
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Location

Montreal, Canada Area