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Mourvi Sharma
Product Innovation — Kids Apps, Content & Learning (Ex Disney, IBM Research, Sesame Workshop, Byju's)
Mourvi Sharma is a prominent figure in the field of educational design and gaming, currently serving as the Co-Founder and Head of Learning Design at Bigfatphoenix Interactive. With over 15 years of experience, she specializes in creating engaging learning experiences, particularly for children. Her work often combines elements of play and education, reflecting her background as both an educator and a play designer.3
In addition to her role at Bigfatphoenix, Mourvi has recently joined Meta's GenAI team, where she focuses on enhancing the creative outputs of AI models.1 Her expertise spans various areas including instructional design, UX/UI design, and product management, showcasing a diverse skill set that supports her innovative approaches in educational technology.2
Mourvi is recognized for her contributions to the industry and is actively involved in partnerships that enhance early learning experiences, notably through collaborations with organizations like Byju's and Disney.
Highlights
When we think about video games and learning, we often put them in two separate boxes: “educational games” and just plain old “games”. But that’s not the whole story — all games are secretly learning experiences in disguise.
Some of the best learning happens when we’re playing games that weren’t even trying to be educational.
Just like well designed learning experiences: games are active, have clear goals, they let us iterate, and they give us contextual feedback. Regular games aren’t just about hijinks and having a good time — they’re also powerful tools for learning and growth.
Bhamini Lakshminarayan and I did a breakdown of five games that are secretly learning experiences. Read it, and let us know if you've learned from any of them too!
https://lnkd.in/df9PCFea
In the meantime, we're also working on our next design kit: Designing Games for Change. So watch this space!
Bhamini Lakshminarayan 🔜 GDC and I authored this Case Study on the participatory design of "Fairside at Sea," a 4-part narrative game with tough choices that was created with 100+ kids in Dubai, representing 20+ nationalities. This rounds out our Design Kit on Participatory Design.
Over constructing this co-design kit, we realized we knew more than we thought!
Some key learnings were:
- Co-design is more than an entertaining workshop for your audience. Don’t lose focus on the product’s goals.
- Children’s (and adults’) ideas often reflect the media they consume. Take responsibility for the ideas that arise in co-design. Vet them for representation & sensitivity. Bonus if you can turn it into a teachable moment (examples in the case study).
- Go in with a plan but stay flexible!
Fairside at Sea is a narrative game involving visual novel, strategy, and RPG-style character and story development. It features volcanos, treasure hunts, lost tribes, shipwrecks, dogs, and double-crossing pirates. With all of this going on, you can tell that it was designed with 100+ kids!
Case Study Part #1: https://lnkd.in/gZ7ECjHx
Case Study Part #2: https://lnkd.in/gbRjEgKA
We’d love to hear what you think!
