Suggestions
Nicholas Compton
Art Producer @ Jackalyptic Games | CSM, Game Production, 3D Artist
Nicholas Compton is an accomplished professional with an outstanding reputation for his communication and public speaking abilities. He has gained years of leadership experience from his time in the military and game industry work, and has a notable ability to plan, adapt, and overcome most situations. Nicholas is an extremely motivated and detail-oriented individual, with a background in Computer Aided Drafting and Design, and a Bachelors of Fine Arts in 3D Game and Simulation Development, both from Shawnee State University.
Nicholas is well-versed in software such as Adobe Photoshop, Maya, and Quixel Suite. He has extensive experience with Unity and has also worked with UE3 and UE4, making him a valuable asset to any team or project. He is also familiar with Photogrammetry, SVN, Redmine, and Jira. Nicholas is a team player and has founded and co-runs local game development group, After Hours: Game Developers.
Throughout his professional career, Nicholas held several positions, including Lead Multimedia Artist/3D Modeler at Verity Integrated Systems Inc., 3D Artist at Fenrir Studios, Lead 3D Artist on UASTT Contract at Camber Corporation - Technical Solutions Group Huntington Ingalls Industries, Lead Artist at Rocket City Studios, and Motion Capture Technician at Shawnee State University. He has also worked as a Conference Associate at Game Developers Conference and as a Freelance Photographer at Shawnee State University. Further, Nicholas served as a soldier in the Army National Guard for several years.
Highlights
Howdy all, I'm actively seeking a remote Art Project Manager, Art Producer, or Comparable Remote Leadership role in the gaming industry.
I have over 12 years of hands-on experience in the gaming industry ranging from Indie, Serious, and AAA sectors, where I led teams of 4 to 70 members to ship 1 commercial indie game, 5 serious games, 2 XR applications for military exercises, and 2 unreleased AAA titles. I am a certified scrum master through Scrum Alliance and proficient in the production tools Jira, Redmine, Trello, Confluence, Miro and Basecamp. Plus, version control tools such as SVN, Git, and Perforce. I also have a deep knowledge of the art creation pipelines due to my career as a 3D artist. I have extensive knowledge of Maya, Adobe Photoshop, and Substance, as well as Unity and a light knowledge in Unreal.
Key Competencies: Distinguished for Leadership, Project Management Prowess, Art Workflow Optimization, Collaborative Engagement, Problem Solving and Public Speaking
If I’ve worked with you in the past and you enjoyed our time, please leave a recommendation on my profile page. Recommendations are pretty close to the bottom of the page. This will help me during this time and show those hiring what talents I bring to the table.
Open to New Opportunities! I would really appreciate your support if you know of roles that align with my expertise or are a hiring manager/recruiter in the gaming domain. Please share, forward, or tag individuals who find value in my profile.
#OpenToWork #ArtProjectManager #GamingIndustry #GameDev #ArtManagement #LeadershipOpportunity #aiartwork
*AI-generated art from personal headshot
Hey all, Everybody who wants to be identified who was laid off, please take a second and add your information, and Amir Satvat will make sure a minimum of 100,000 eyeballs see it once I send him the completed template. I plan to send it completed to him on Tuesday the 16th. So, RESHARE or SEND TO ALL Lost Boys Interactive employees affected. So far, only 16 people have filled in their info, and I know there are many more.
Also, follow Amir Satvat for all his great content, especially job related.
