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Paul Hubans
Design Lead at Chocolate Homunculus
Professional Background
For over 25 years, Paul Hubans has been a passionate figure within the game design industry, driven by a childhood dream ignited when he first played Nintendo at the tender age of six. Fueled by this early love for video games, Paul made the bold move to California at 24, aiming to establish a career in the dynamic world of gaming. His career trajectory includes roles at various prestigious studios, where he honed his skills and contributed to numerous projects, both collaboratively and independently.
In March 2011, after successfully releasing a freeware indie game, Paul embarked on an ambitious journey to develop his first commercial game titled "Spunk & Moxie." This project spanned over two years and culminated in a release for iOS, Android, and Windows devices. His hard work paid off, as "Spunk & Moxie" was featured in the Apple Store, efficiently climbing to the top 25 of overall paid iPad apps, validating Paul's expertise and creative vision in the competitive game development arena.
Yet, despite this remarkable success, Paul has expressed a desire for stability in his professional life. He craves the structure that a full-time job provides and seeks the predictability of a stable income. Additionally, the opportunity to collaborate with others in a team environment is an enticing prospect for him as he navigates the next chapter in his career.
Education and Achievements
Paul's educational foundation laid the groundwork for his successful career in game design. He pursued an Associate's degree in Digital Media at DuBois Business College, where he developed essential skills to excel in the digital landscape. Following this, he earned a Bachelor of Science (B.S.) in Game Art and Design from the Art Institute of California in San Francisco, which equipped him with advanced knowledge and practical skills crucial for game development.
Paul's journey reflects a continuous commitment to learning and growth in the field. Through his educational experiences, he gained insights into various aspects of game design, which he later applied in his professional undertakings.
Career Milestones
Throughout his illustrious career, Paul has undertaken several pivotal roles that showcase his versatile skill set. As a Design Lead at Chocolate Homunculus, he contributed strategic insights and design expertise, guiding teams toward the successful execution of innovative gaming projects. Prior to this, Paul showcased his artistic talents as an Artist at Other Ocean Interactive, where he played an integral role in the visual aspects of game design.
His career also includes valuable experience as a Production Associate at 2D Boy, LLC, which enriched his understanding of game development processes. Additionally, he served in Quality Assurance at Sega, ensuring that games met high standards of quality before reaching gameplay enthusiasts. This diverse range of experiences has truly shaped Paul into a well-rounded game designer whose knowledge spans different facets of game development.
Achievements
- Developed and released the commercial game "Spunk & Moxie," which reached the top 25 of paid apps in the Apple Store.
- Gained significant experience as a Design Lead and Artist in the game industry, directly contributing to various acclaimed gaming projects.
- Established a strong educational background in Digital Media and Game Art and Design, facilitating a successful 25-year career in game design.
