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Philipp A. Rauschnabel

AR / XR Enthusiast • Metaverse • Professor

Philipp A. Rauschnabel is a professor of digital marketing and media innovation at the University of the Bundeswehr Munich.12 He researches augmented reality, virtual reality, and the metaverse.23 Rauschnabel is also known for his annual "UniBw Weihnachtsstudie".1 According to his LinkedIn, his username is philipprauschnabel.4

Rauschnabel's main academic positions include:

  • Professor of Digital Marketing and Media Innovation at the Universität der Bundeswehr München (2018–present)2
  • Assistant Professor at the University of Michigan-Dearborn (2014–2017)2
  • Research Associate / PhD candidate & post-doc researcher (2010-2014)2

Since 2021, Rauschnabel has been the president of the bdvb research institute.123 Previously, he was a board member since 2019.23 The bdvb's goal is to bridge the gap between science and practice, young and established researchers, and German and international experts.1

Highlights

Mar 21 · linkedin

[🚨] 𝐎𝐮𝐫 𝐖𝐡𝐢𝐭𝐞𝐩𝐚𝐩𝐞𝐫 𝐰𝐢𝐭𝐡 𝐕𝐨𝐝𝐚𝐟𝐨𝐧𝐞 𝐨𝐧 𝐭𝐡𝐞 𝐌𝐞𝐭𝐚𝐯𝐞𝐫𝐬𝐞 𝐌𝐚𝐫𝐤𝐞𝐭 Key findings and pdf download below!   I am pleased to share with you the results of our joint applied research project on the German #metaverse market, which we conducted together with Vodafone. More than 2,200 consumers shared their views and perceptions with us. After presenting some of the findings at the Bits & Pretzels conference, Vodafone has decided to make even more insights publicly available! Et voilà, our spotlight whitepaper!   Here are my personal to three key takeaways:

🎯 𝐌𝐞𝐭𝐚𝐯𝐞𝐫𝐬𝐞-𝐏𝐢𝐨𝐧𝐞𝐞𝐫𝐬 𝐚𝐫𝐞 𝐚𝐭𝐭𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝐜𝐮𝐬𝐭𝐨𝐦𝐞𝐫𝐬 Metaverse-Pioneers are more educated, have higher incomes, and are more innovative than average. They want to contribute to the development of (the) XR/Metaverse. They are an attractive audience!   🤔 𝐏𝐞𝐬𝐬𝐢𝐦𝐢𝐬𝐭𝐬 𝐚𝐫𝐞 𝐬𝐤𝐞𝐩𝐭𝐢𝐜𝐚𝐥 𝐚𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐌𝐞𝐭𝐚𝐯𝐞𝐫𝐬𝐞 𝐛𝐮𝐭 𝐧𝐨𝐭 𝐛𝐞𝐜𝐚𝐮𝐬 𝐢𝐭𝐬 𝐛𝐚𝐝 Bad experiences are not the main reason why many people remain skeptical toward the metaverse. It's just that they don't know enough about it. There is still a good chance to catch them, but you have to take it one step at a time.   🚀 𝐍𝐨𝐰 𝐢𝐬 𝐚 𝐠𝐨𝐨𝐝 𝐭𝐢𝐦𝐞 𝐭𝐨 𝐬𝐭𝐚𝐫𝐭 And why is that? Because now is the time to set the standard. And because the pioneers are ready to work with you. Expectations are low and thus, easier to fulfil. And because you can move faster than the competition.

  Interested?

📥 𝐘𝐨𝐮 𝐜𝐚𝐧 𝐝𝐨𝐰𝐥𝐨𝐚𝐝 𝐭𝐡𝐞 𝐬𝐭𝐮𝐝𝐲 𝐟𝐨𝐫 𝐟𝐫𝐞𝐞! In German only: https://lnkd.in/dZmW4PYz (but AI will translate it for you / Box: "Unser Metaverse Spotlight: Die Zukunft im Fokus")

Thank you very much to the entire Vodafone UPLIFT team, including Johanna Heyden, Christine T. Nguyen, Philipp Schmitz, Eric Leykum & team!

  𝐋𝐞𝐭'𝐬 𝐜𝐨𝐧𝐧𝐞𝐜𝐭! If you are interested in XR, connect with me and hit the 🔔 to make sure you receive my updates.

Me and my team in Munich are working with XR leaders in academia and industry to better understand what people/brands can do with #XR - and what XR does with people.

Apr 29 · linkedin

Multisense XR! I was reminded today of a video that I often show in my XR-classes, and I like it for three reasons (and I recommend that you watch it):

1️⃣, it's kind of visionary how everyday objects could be used as tactile interfaces in #VirtualReality. Yes, this is already possible, but not in many "standard" VR applications. 2️⃣, it reminds us that we should look at VR experiences more holistically (not just what we see, but also what we hear, smell, feel, and maybe taste). And not to forget that there are still things happening around us. 3️⃣, because it's fun - and thus nice content for the (long) weekend!

Interested in XR? 👉🏼 Philipp A. Rauschnabel . . Even more interested? 📊 Then here are few academic studies and recommendations on that topic:

👀 Our recent work (von der Au et al., 2023) shows that context plays a big role in AR. Depending on where one uses an #AR application, this leads to a different evaluation. 👃Smell plays a significant role in VR. For example, Carlos Flavian, Sergio Ibanez and Carlos Oru, have shown that smells can have an influence on how consumers experience #VR - core result: if there is congruence, this leads to a better experience, among other things because it stimulates the imagination (ease of imagination). Brengman and colleagues found similar effects when viewing branded VR content (Boursin Sensorium 360 Virtual Reality Experience). 👂Martin Rieger, Mr. "VR tonung" - he posts quite impressive 3D audio examples here and on Instagram.

More recommendations? 👇🏼 post below! 👇🏼

References: Brengman Malaika, Kim Willems & Laurens De Gauquier (2022). Customer engagement in multi-sensory virtual reality advertising: the effect of sound and scent congruence. Frontiers in Psychology, 13. Carlos Flavián, Sergio Ibáñez Sánchez, & Carlos Orus Sanclemente (2021). The influence of scent on virtual reality experiences: the role of aroma-content congruence. Journal of Business Research, 123, 289-301. Simon von der Au; Philipp A. Rauschnabel; Reto Felix; Chris Hinsch(2023). Context in augmented reality marketing: Does the place of use matter?, Psychology & Marketing, in press; DOI: https://lnkd.in/eNB25wAM

Video Source: Johnny English Strikes Again (2018) / YouTube https://lnkd.in/eD_9h2-Z / for educational purposes; Christoph Schuessler - thanks for reminding me of the video!

Related Questions

Welche Projekte hat Philipp A. Rauschnabel als Vorstandsvorsitzender des bdvb Forschungsinstituts bereits gestartet?
Welche Rolle spielt Virtual Reality in der Forschung von Philipp A. Rauschnabel?
Wie hat sich die „UniBw Weihnachtsstudie“ von Philipp A. Rauschnabel im Jahr 2020 entwickelt?
Welche internationalen Kooperationen hat Philipp A. Rauschnabel im Bereich Digital Marketing aufgebaut?
Welche Herausforderungen sieht Philipp A. Rauschnabel in der Zusammenarbeit zwischen Wissenschaft und Praxis?
Philipp A. Rauschnabel
Philipp A. Rauschnabel, photo 1
Philipp A. Rauschnabel, photo 2
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Location

Greater Munich Metropolitan Area