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Pierre Der Kegorkyan

Game Designer

Professional Background

Pierre Der Kegorkyan is a highly talented game designer whose diverse professional journey encompasses various roles in the gaming industry, including significant contributions to mobile and console games. His expertise is demonstrated through his work on popular titles such as Ice Age Village and Cosmic Colony for both iOS and Android platforms. Pierre's deep understanding of game mechanics and player experience makes him a sought-after talent in the game design sector.

At Mobigame, where he serves as a Product Owner and Game Designer, Pierre has taken the lead on innovative projects, driving creative direction and overseeing game development from inception to launch. His previous roles at esteemed companies such as Sproing Interactive Media GmbH, Owlient, and Gameloft have equipped him with a rich understanding of the intricacies involved in game design and development. Notably, his work on unreleased projects showcases his ability to tackle challenges and capitalize on emerging trends in gaming.

In addition to mobile gaming, Pierre has also showcased his skills on console platforms, contributing as a Designer for the Storm game on PS3 and titles such as Garfield and Adibou on the Wii. His versatility across various genres and platforms speaks volumes about his adaptability and proficiency in the industry.

Education and Achievements

Pierre's academic background laid a strong foundation for his career in game design. He studied Game Design at ISART DIGITAL PARIS, which is renowned for cultivating creative talents in video game development. During his time there, he honed his skills in game mechanics, storytelling, and player engagement, essential components for a successful career in this competitive field.

In addition to his work in game design, Pierre initially pursued a different path in health care, studying Kinésithérapie (physiotherapy) at ADERF Paris. This unique combination of healthcare and creative design has given him a distinctive perspective on user experience, allowing him to craft games that not only engage but also resonate with players on a personal level.

Notable Projects and Contributions

  1. Ice Age Village - As a designer working on updates and downloadable content (DLC) for this widely recognized title, Pierre contributed significantly to keeping the game fresh and engaging for its audience.
  2. Cosmic Colony - As the Lead Project Designer, Pierre took charge of the game's design, ensuring it resonated with players and maintained quality standards throughout its development.
  3. Unreleased Project - Pierre's involvement in this project demonstrates his ongoing commitment to innovation and creativity within the gaming realm.
  4. Storm (PS3) - His contributions to this console game highlight his versatility across different gaming platforms.
  5. Garfield (Wii) and Adibou (Wii) - These titles served as excellent platforms for Pierre to showcase his design prowess in character and world-building, crucial for engaging younger audiences.
  6. Still Life 2 (PC) - Serving as a tester, Pierre has an acute insight into quality assurance processes that ensure a polished final product reaches consumers.

Through these projects, Pierre Der Kegorkyan has solidified his position as a leading figure in the game design industry and continues to push boundaries in player engagement and experience.

tags':['Game Designer','Mobile Games','Console Games','Product Owner','ISART Digital Paris','Sproing Interactive Media','Gameloft','Game Development','Project Design','User Experience','Video Game Design','Ice Age Village','Cosmic Colony','Quality Assurance'],

questions

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Professional Background

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Description

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Pierre Der Kegorkyan is a highly talented game designer whose diverse professional journey encompasses various roles in the gaming industry, including significant contributions to mobile and console games. His expertise is demonstrated through his work on popular titles such as Ice Age Village and Cosmic Colony for both iOS and Android platforms. Pierre's deep understanding of game mechanics and player experience makes him a sought-after talent in the game design sector.

At Mobigame, where he serves as a Product Owner and Game Designer, Pierre has taken the lead on innovative projects, driving creative direction and overseeing game development from inception to launch. His previous roles at esteemed companies such as Sproing Interactive Media GmbH, Owlient, and Gameloft have equipped him with a rich understanding of the intricacies involved in game design and development. Notably, his work on unreleased projects showcases his ability to tackle challenges and capitalize on emerging trends in gaming.

In addition to mobile gaming, Pierre has also showcased his skills on console platforms, contributing as a Designer for the Storm game on PS3 and titles such as Garfield and Adibou on the Wii. His versatility across various genres and platforms speaks volumes about his adaptability and proficiency in the industry.

Education and Achievements

Pierre's academic background laid a strong foundation for his career in game design. He studied Game Design at ISART DIGITAL PARIS, which is renowned for cultivating creative talents in video game development. During his time there, he honed his skills in game mechanics, storytelling, and player engagement, essential components for a successful career in this competitive field.

In addition to his work in game design, Pierre initially pursued a different path in health care, studying Kinésithérapie (physiotherapy) at ADERF Paris. This unique combination of healthcare and creative design has given him a distinctive perspective on user experience, allowing him to craft games that not only engage but also resonate with players on a personal level.

Notable Projects and Contributions

  1. Ice Age Village - As a designer working on updates and downloadable content (DLC) for this widely recognized title, Pierre contributed significantly to keeping the game fresh and engaging for its audience.
  2. Cosmic Colony - As the Lead Project Designer, Pierre took charge of the game's design, ensuring it resonated with players and maintained quality standards throughout its development.
  3. Unreleased Project - Pierre's involvement in this project demonstrates his ongoing commitment to innovation and creativity within the gaming realm.
  4. Storm (PS3) - His contributions to this console game highlight his versatility across different gaming platforms.
  5. Garfield (Wii) and Adibou (Wii) - These titles served as excellent platforms for Pierre to showcase his design prowess in character and world-building, crucial for engaging younger audiences.
  6. Still Life 2 (PC) - Serving as a tester, Pierre has an acute insight into quality assurance processes that ensure a polished final product reaches consumers.

Through these projects, Pierre Der Kegorkyan has solidified his position as a leading figure in the game design industry and continues to push boundaries in player engagement and experience.

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GAMES

MOBILE GAMES

COMPANY

S PROING

PARIS

ADDITIONALE A PROPOS DE L’ECOLE

GAME DESIGN

PROFESSIONAL CAREERC

CREATIVE

MOBIGAME

WOMEN INTERFACES

CREATIVE IDEAS

#INDIVIDUAL@GAMEM

STUDIES

GAMES INDUSTRY

DLC

VIDEO GAME DESIGN

GAME DEVELOPE

Pierre Der Kegorkyan
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Location

Vienna, Vienna, Austria