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Ryan Dao

Environment Artist & Outsource Supervisor - Incubation at Blizzard Entertainment

Professional Background

Robin Dao is a highly skilled and passionate Senior Environment Artist with an impressive portfolio and extensive experience in crafting engaging virtual worlds. With a robust background in modeling, material creation, lighting, and comprehensive worldbuilding, Robin has demonstrated an exceptional ability to bring digital landscapes to life. Currently, Robin is making significant contributions as a worldbuilder and level designer on the highly acclaimed title, Diablo IV, at Blizzard Entertainment, where collaboration and creativity flourish.

In the realm of video games, Robin has developed a strong expertise in building art pipelines for stylized PBR (Physically Based Rendering), further showcasing a commitment to innovation in gaming art. The ability to spearhead workflows and planning while collaborating with outsource vendors and departments has positioned Robin as a leader within team settings. Equally important, Robin continuously supports professional growth by mentoring fellow team members, thereby enriching the artistic community.

Education and Achievements

Robin's educational journey began with a Diploma in General Education from South High, where foundational skills were developed. Following this, Robin completed a Bachelor of Science in Game Art & Design from the prestigious Art Institute of California Los Angeles. This academic background equipped Robin with the theoretical and practical knowledge required to excel in the competitive gaming industry.

Over the years, Robin has contributed to several well-known organizations within the gaming world. These contributions include pivotal roles at Cryptic Studios, where Robin served as a Staff II Environment Artist, and held various positions over time such as Staff Environment Artist and Environment Artist III. This extensive experience at a leading game development company has honed Robin's technical skills while fostering a deep understanding of game design processes.

In Robin's diverse career, earlier roles such as 3D Environment Artist at WayForward Technologies and Freelance 3D Environment Artist for several companies like Motion Logic Studios and Game Mechanic Studios reflect flexibility and adaptability in various artistic environments. Furthermore, Robin's commitment to sharing knowledge is exemplified by the roles as an Instructor at SoCal ROC/Palos Verdes Peninsula High and 3D Modeling Instructor at PV-Net, where budding artists were guided and inspired.

Notable Achievements

Robin Dao is not only recognized for technical prowess but also for contributions that enhance the richness of the gaming community. As an Environment Artist & Outsource Supervisor at Blizzard Entertainment, Robin played a crucial role in creating immersive experiences through intricate level designs and engaging world-building elements. Robin's leadership in R&D projects instrumental in developing art pipelines showcases a forward-thinking mindset that aligns with industry advancements.

With numerous freelance projects, including initiatives as a Graphic Designer and Freelance Photo Retoucher, Robin has diversified art skills that contribute to versatile artistic expression. This adaptability and commitment to excellence have positioned Robin as a sought-after artist in the gaming industry, from developing robust environments to creating compelling narratives through visual art.

In every role undertaken, Robin has embraced challenges eagerly, demonstrating strong work ethic and a commitment to quality. As Diablo IV continues to impress fans globally, it is evident that contributions from talented artists like Robin Dao play a pivotal role in shaping the successes of these ambitious projects.

Highlights

Jan 28 · linkedin

My team at Blizzard was affected by the layoffs. I want to make a call out for everyone I know of, as most people at Blizzard did not know of our team. We were a small scrappy team of multi talented individuals that can wear multiple hats to get the job done.

Allen Dilling - Art Director that can set a vision and tone across a broad range of looks and styles. Outside of art direction he can also animate, worldbuild, and light.

Ryan Mills - Lead Engineer that can contribute to a wide variety of game types.

Jairo Sanchez - Senior 3D Artist that can do anything from characters, props, weapons, and outsource supervision.

Jeremy M. - Senior Producer who is amazingly collaborative and communicative.

Christian Fell - Senior Concept artist that can deliver across various styles. He can do both concept and illustration.

Thomas Bonin - Senior Engineer that can contribute in many ways.

Manuel Virks - Principal Artist that can do anything, no joke. He is not really looking for work but he needs a call out because the work he does is the best I've ever seen.

Bob Fitch - Legendary game dev, longest tenured employee at the time. I do not think he is looking for work but he deserves a call out.

Please connect with them or share this with your networks.

Jan 25 · linkedin

I was laid off from Blizzard. I am open to new opportunities looking for senior environment art, material art, or outsource supervisor roles.

During my time at Blizzard I contributed to Diablo IV as a worldbuilder, a hybrid role of level design and environment art worldbuilding. I was also a part of an R&D team as an environment artist and outsource supervisor doing a little bit of everything.

Related Questions

How did Robin Dao develop expertise in stylized PBR art pipelines?
What are the key responsibilities in Robin Dao's current role as a worldbuilder on Diablo IV?
In what ways has Robin Dao contributed to mentoring fellow artists in the gaming industry?
What specific projects motivated Robin Dao to pursue a career as an Environment Artist?
How did Robin Dao's education contribute to success in the gaming industry?
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Location

Irvine, California, United States