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Sam Kushell

Game Designer @ FuzzyBot

Sam Kushell is a talented Gameplay Designer with a strong technical background, currently contributing to the development of the game LYNKED: BANNER OF THE SPARK at FuzzyBot. Prior to this role, Sam worked at DICE-LA (EA) as a Gameplay Engineer on an undisclosed project. Their expertise spans various areas within game development, including systems, combat design, narrative, and world building. Sam's passion lies in innovation and creating unique experiences for players, eagerly anticipating the release of Project Saturn.

Highlights

Oct 18 · linkedin

🚨OPEN ROLE: UX / UI Designer🚨

Another one! FuzzyBot is looking for an experienced mid-level UX/UI Designer to work with the rest of the team to help make our game easy to understand and fun to play with well designed and implemented flows, menus, and systems.

Check out more details below! ⤵️ https://lnkd.in/g67gnnZh

Oct 18 · linkedin

🚨FULL-TIME Gameplay Engineering Role🚨 FuzzyBot is growing again! We're looking for a UE4-proficient Gameplay Engineer with experience working closely with designers and other disciplines to help build & expand on our project's gameplay systems.

💪Pumped to be expanding our gameplay team!

Check out more details below⤵️

Sam Kushell
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Location

San Francisco, California, United States