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Siobhan Mullen
High-Tech CEO & Aerospace Consultant | Drives international growth, innovation, and strategic partnerships
Siobhan Mullen is a highly accomplished entrepreneur and high-tech CEO with an extensive background in aerospace, space industry leadership, and technology innovation. She is the Founder, CEO, and Director of SAS Games, Inc., the parent company of TiViTz, an educational math and strategy game.12
Career Highlights
- Aerospace Executive: Mullen has significant experience in high-technology ventures, particularly in aerospace, space infrastructure, and telecommunications.1
- NASA Special Assistant: She previously served as a Special Assistant for International Commercial Issues to the Administrator of NASA.1
- Founder of AKJUIT Aerospace: Mullen founded AKJUIT Aerospace and its subsidiaries, including SpacePort Canada, SILA Communications, and AKJUIT DataLink.1
- Consultant: She has provided consulting services to technology and aerospace firms, offering strategic insights and technical expertise.
Education
Siobhan Mullen holds an impressive educational background:
- MBA from The Wharton School
- MA in International Studies from the University of Pennsylvania
- BA in Physics and BS in Optical Engineering from the University of Rochester1
SAS Games and TiViTz
Recognizing the shortage of STEM talent, Mullen established SAS Games, which developed TiViTz, an award-winning educational game. TiViTz aims to nurture children's enthusiasm for math through engaging competitions and technology.2 Under her leadership, the game has motivated nearly 1 million student players to enhance their math skills.
Achievements and Recognition
- Named one of STEMconnector's 100 Corporate Women Leaders in STEM
- Received the 2017 Entrepreneurial Leadership Award from Million Women Mentors
- TiViTz was named the 2017 Microsoft Education Mobility Partner of the Year3
Siobhan Mullen's career demonstrates a commitment to driving technological innovation, promoting STEM education, and empowering future generations through the intersection of technology and education.

