Suggestions
Sofia Dolfe
Partner at Index Ventures
Sofia Dolfe is a Partner at Index Ventures, currently based in San Francisco, California.12 She joined Index Ventures in 2018 and has since made investments across various sectors, including gaming, financial services, healthcare, and AI.2
Sofia's professional background includes:
- Partner at Index Ventures (April 2018 - Present)1
- Investor at EQT Ventures (September 2017 - April 2018)1
- Senior Consultant at Parthenon-EY (October 2015 - September 2017)1
- Associate Consultant at Parthenon-EY (September 2014 - September 2015)1
She has been involved in investments in companies such as Dream Games, Rohlik, Otrium, Printify, Atlar, Cradle, Bigger Games, KRY, Matera, and BIT ODD.12
Sofia's educational background is impressive:
- MSc in Management with Distinction from The London School of Economics and Political Science (LSE)1
- MA with First Class Honours in Politics and History from The University of Edinburgh1
- International Baccalaureate from Sigtunaskolan Humanistiska Läroverket (SSHL)1
She is multilingual, with proficiency in German, French, English, and Swedish.1
Sofia was recognized in the Forbes 30 under 30 2019 - Europe Finance Category.1
Her approach to investing focuses on identifying exceptional entrepreneurs and looking for founders with a clear "spike" or superpower.2 She values self-awareness in founders and gets excited when they bring her into their world, sparking her curiosity about new fields.2
Highlights
Games are a cultural glue that have been bringing people together since the earliest civilizations, offering an affordable form of entertainment. 🎲 🃏During the Great Depression, families and neighbors gathered around sets of dominos, packs of cards and the very first releases of Monopoly - which by 1936 was owned by millions of American households.
📈 Driven by the success of Monopoly, Parker Brothers, the game’s biggest publisher, was one of the few winners of the downturn: at the start, it was on the brink of bankruptcy; by the end, it was a highly profitable business with millions of dollars in revenues. 🎮 More recently, during the 2007-2008 financial crisis, the average number of hours spent playing video games reached all-time highs.
🕹️ Console purchases peaked in 2008, subscription models began to gain traction, and while company valuations fell between 2007 and 2009, revenues and player numbers increased, ultimately leading to a renewed take-off in valuations from 2013. 📊 The gaming landscape is different today, but history shows us that the industry is not just resilient, but performs well in an economic slowdown.
