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Tim Burrell-Saward

Studio lead, Industrial Designer, Creative Technologist & Product Manager specialising in new product development for technology-augmented products and interactive activations.

Tim Burrell-Saward is an award-winning creative lead, designer, project manager, and technologist with over a decade of experience in new product development in mixed reality consumer electronics and interactive environments for the entertainment industries.

He has a strong background in building cross-disciplinary and globally distributed teams to create products that combine industrial design, mechatronics, software development, game design, and interaction design, in both small-scale and mass manufacture.

Tim's expertise lies in R&D processes, unique development approaches, project management methodologies (including PRINCE2 Practitioner certification), and experience in agile, waterfall, and wagile processes.

With experience in start-up culture from inception to exit, Tim understands how to develop solid business strategies around cutting-edge technology stacks, ensuring quality work and nurturing company culture.

He holds a BSc in Product Design from the University of Brighton and has also studied at the Copenhagen Institute of Interaction Design.

Tim Burrell-Saward has been associated with organizations like Mother Ultimate Ltd, Sensible Object, ELK, and Niantic Inc, where he held senior roles and contributed significantly to the success of the projects.

His skills span from initial concepts through prototyping, design for manufacture, mass manufacture, certification, logistics, installation, and after-sales support, showcasing a comprehensive understanding of the product development lifecycle.

Highlights

Mar 28 · linkedin

I'm working on a couple of (very different) projects that have freelance roles to fill asap. If you're interested, or know someone who might be, please get in touch!

PROJECT ONE - GAME DEV

2D ARTIST After initially helping us fully define our art style, this role will become responsible for creating assets for mobile and physical use. Parts of our game have a strong 90s theme, so someone able to do interesting and subversive things with bright colours and flat vectors would be a great fit. Think Clueless, Saved By The Bell & Funfax. Experience creating assets for Unity is a plus.

UI/UX DESIGNER We have a basic app flow sketched out that needs working up into production-ready layouts. It’s not a huge job, maybe ~20 screen total, but its an important one nonetheless. This role could be merged with the 2D Artist's deliverables if desired.

TECHNICAL ARTIST We also need someone to work in-engine with our Lead Dev in defining and implementing a second aesthetic to be applied on top of the one described above. This will include things like full-screen post-processing effects and cutscene creation. As with the Artist role, we’re hoping the Technical Artist can help us fully define the aesthetic and deliverables as a first point of business. Being a horror fan is a bonus!

I can’t say much about the game we’re making, but if you take a look at some of my past projects it’ll give you a good idea of the slightly unusual road we’re travelling.


PROJECT TWO - APP DEV (NON-GAMES)

UI/UX DESIGNER Work with us to develop the end-to-end user flow & assets for a fashion-focused mobile app with social and e-commerce elements. This isn't a game project, but it does have a game-y feel, so ideally we're looking for someone who knows how to make things playful.

APP DEVELOPER (iOS &/OR ANDROID) Build an initial functional prototype of the thing that this ^ person designs! We're language agnostic and, at this stage, mainly concerned with running a rapid iteration process to test out ideas.


These are UK-only contract roles, fully remote, and starting ASAP.

Sep 7 · linkedin

I have an absolutely cracking new connected game & associated tech in development, being made by a frighteningly talented team & backed by Innovate UK funding.

I could use a teeny tiny cash injection to get us through to Kickstarter (the last campaign I was involved in raised $6mm).

If you’re interested, or know anyone with cash to burn on something supremely rad, then I have a deck I’d be happy to share!

Honestly this thing is so wildly fresh and unhinged, it’s going to blow people’s socks off…

Tim Burrell-Saward
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Location

Ramsgate, England, United Kingdom