Suggestions
Tim Cooper
Game Designer/Developer/Producer & Managing Director
Tim Cooper is a highly accomplished professional with a solid educational foundation and extensive experience in leadership and management. He studied for a Bachelor of Science degree at the prestigious University of Sunderland, where he developed a profound understanding of scientific principles and analytical thinking. His education laid the groundwork for his future career successes, equipping him with the skills necessary to thrive in the competitive business landscape.
Currently, Tim serves as the Managing Director at Peek & Poke, where he leverages his expertise to steer the company toward growth and innovation. His role involves overseeing operations, strategic planning, and team development, ensuring that the organization remains at the forefront of its industry. Under his leadership, Peek & Poke has experienced significant progress, fostering a culture of creativity and excellence that propels the company forward.
Tim's ability to inspire and manage teams effectively has been a cornerstone of his leadership style. He believes in empowering individuals to reach their full potential, which not only enhances employee satisfaction but also drives overall company success. His proactive approach to business challenges and his commitment to continuous improvement demonstrate his dedication to achieving the highest standards in all aspects of his work.
Highlights
The best business decision I ever made was “productising” our service.
Back in its day, Team Cooper built fully bespoke games for its clients. Each project was different from the last and presented us with a new challenge. The work was interesting and creatively rewarding, but there was a big problem…
We never made enough money.
Trying to solve creative and technical puzzles for demanding clients at fixed budgets does not leave much room for profit margin.
Quite honestly, this didn’t bother me in the early days of the business. I considered myself more of a creative, than a business person, and all the while I was enjoying the work, it didn’t seem to matter.
But there were other problems. Making games is hard, and trying to get them into a finished state for an upcoming deadline makes it even harder. Often, we didn’t have enough time to polish them as much as I'd like, or iterate on ideas enough to get them right.
This bothered me a lot.
After that business eventually failed, I realised we needed to rethink our approach.
The solution presented itself whilst on a call with a potential client. I had put a quote together for their game idea and as would often happen, it was way more expensive than they’d been expecting.
“We don’t have that kind of budget. Can’t you just stick our logo on one of the games you’ve done for your other clients?” they asked.
Hmmmmm…
We couldn’t. Those were work-for-hire projects we’d built specifically for those clients.
But it got me thinking - what if we could?
…
Fast forward to today, Peek & Poke has a suite of games built exactly for this purpose. We can customise them a little, or a lot, to suit a campaign.
It hasn’t been easy, but it’s definitely been the right choice for us, and our clients.
Here’s some reasons why…
💰 We can work to (almost) any client budget or timeline.
💎 Clients get a huge amount of value from our service. Both in terms of the total time and effort that’s gone into their game and the levels of engagement they get out of it.
⏰ We’re able to charge a healthy day rate for our most valuable resource - our time.
💡 In between client projects, we use our time to work on new ideas, or on polishing and improving existing games.
🏆 Because we’ve spent more time on the games up front, they get better and more consistent results.
⚠ It de-risks projects. Both for clients, and for us. We’re always on time and on budget, meaning less unknowns and stress for all involved.
🤝🏻 The sales process is easier - clients know exactly what they’re going to get.
…
When we first set out to do this, I’ll admit I was a little worried that the business might start to feel like some kind of digital sausage factory.
But actually, it’s given us more freedom to work on the things we want to - After all, we get to decide what kinds of sausages we make!
Could you productise your service? What sort of sausage would you make? 🌭
…
😻 Liked this post? Why not connect with me?
