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Arthur Carabott
Senior Software Engineer at Output Inc.
Arthur Carabott is a Senior Software Engineer at Output Inc., where he focuses on interaction design and the future of music software. He has a diverse background that includes music, computer science, and design, which informs his approach to software development and user experience .1
His LinkedIn profile indicates a strong interest in the intersection of technology and music, highlighting his expertise in creating innovative software solutions .1
Highlights
Well this is a career milestone, you don't get many opportunities to design one of these from scratch... I am extremely proud to say that Output Creator is now in public beta!
https://lnkd.in/gcP247NK
Output Creator is a new tool for people new to making music with a computer; people who want something powerful enough to make production quality music (I'd say it's a Damn Awesome Way to make music). Creator is powered by Output Arcade, which means having access to our state-of-the-art sample library, used on hits by people like Kendrick Lamar, Billie Eilish, Beyoncé, Drake, and Timbaland. This ain't a toy.
My personal north star for the project was to be able to give a simple answer to the question "What do I need to get started making music?", as of today I can say "Output Creator": it runs on macOS and Windows —nothing else required— and is free to use (no credit card required).
I was the first person on the project, spending lockdown alone, re-evaluating how we make music with a computer. There was a lot of time on Zoom calls with CEO Gregg Lehrman, and co-founders John C Nye and Neil Hallimen, as we tried to figure out the product definition; special shout out to John who listened to all of my ramblings to help pluck out the good bits.
The team grew and became the best group of people I have ever worked with. We kicked off production with a tiny team of Jack C. as Product Owner, Kevin Dixon and Colin Sullivan as Tech Leads (C++ Audio and GUI respectively) and myself as Design Lead. The team grew, and today includes the amazing Devs Garrett Burnett, Jennifer H., Collin Schupman, and Jay Hackwell, QA from Ty Warner-Yee, plus we got to watch Will W. start his PM journey as he helped out.
We were strongly supported by our colleagues who helped adapt Arcade to our needs: shout out to Spencer Salazar, Josh Story, Rachel Larralde, Nick Rapattoni, Nick Cardinal, Zev Hattis and Ben I.. Of course none of this would have been possible without our incredible samples, so big up Pick Bickmore, Wes Jones, and the entire content team.
I want to give a special thanks to my design partners over the years: Charles Quinn, Bill Salvador, and Daniel Lepik; also to the designers who contributed and gave valuable feedback, in particular Richard Louie and my manager Bryan Medway.
Our web team did an amazingly fast and solid job for the launch: Mary Belzer, Julien Moreau, Andrew Boscardin, Tyler Etters, Jared Forth, Jennifer Riley, Kyra Bergsund, Megan C..
It is inspiring to think that this may be some people's first experience making music. Who knows where it will lead them.
Oh, and this is just the beginning, there's a whole sketchbook of ideas waiting to be built ;)
Finally wrote up an Interaction Design project from grad school (2017, Global Innovation Design at Royal College of Art & Imperial College London).
A lot of words, images, videos, and interactive demos. Would be surprised if anyone reads it all, but good to have it documented!
https://lnkd.in/g6yvYnsS
