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Bertrand Rémondin

Product Owner - Polygonflow

Bertrand Rémondin is a seasoned professional in the field of photogrammetry and game development, currently serving as the Product Owner at Polygonflow. His extensive background includes notable roles such as:

  • Lead & Principal Artist at Unity Technologies
  • Senior Technical Artist at Ubisoft Montréal
  • Technical Art Director at Bkom Studios
  • Senior Technical Artist & Photogrammetry Guru at Beenox
  • Lead Artist at Novaquark
  • Shader-Texture & Technical Artist at Streum On Studio
  • 3D Level artist at various companies including DONTNOD Entertainment, Ubisoft Paris Studio, and Electronic Arts

Rémondin's expertise as a Photogrammetry Guru has been a cornerstone of his career, underpinning his technical proficiency and creative vision in the fields of art, technology, and game development. At Polygonflow, he likely plays a crucial role in developing advanced tools for world building within the Unreal Engine platform, such as their main product, Dash.1

Related Questions

What are Bertrand Rémondin's main responsibilities as Product Owner at Polygonflow?
How did Bertrand Rémondin transition from Unity Technologies to Polygonflow?
What specific projects has Bertrand Rémondin worked on at Polygonflow?
How does Bertrand Rémondin's experience at Ubisoft Montréal influence his work at Polygonflow?
What are some notable achievements of Bertrand Rémondin in the gaming industry?
Bertrand Rémondin
Bertrand Rémondin, photo 1
Bertrand Rémondin, photo 2
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Location

Stockholm Metropolitan Area