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Brian Ambrozy
Wants to help you make video games!
Brian Ambrozy is the Head of Community for Microsoft Game Dev at Microsoft, where he focuses on building and nurturing diverse online communities. With over 20 years of experience in community management, he has a strong background in engaging passionate user bases across various platforms, particularly in the tech and gaming sectors.
Professional Background
- Current Role: Head of Community for Microsoft Game Dev at Microsoft.
- Experience: Extensive experience in community management, having worked with consumer goods and tech companies.
- Education: Attended Wayne State University.
Personal Insights
Brian is known for his commitment to uplifting new voices in the gaming community, reflecting a deep passion for both community engagement and personal connection. He has shared personal stories that highlight his resilience and dedication to his work, particularly in the face of personal tragedy.
Online Presence
- LinkedIn: His LinkedIn profile (username: bambrozy) showcases his professional journey and community-focused initiatives, along with posts that engage with current trends in community management and digital marketing.
Brian Ambrozy continues to be a prominent figure in community management within the gaming industry, leveraging his extensive experience to foster inclusive and engaging environments for gamers.
Highlights
I've been at Xbox for a year now, and it has been a wonderful experience so far.
In my experience, the first year at a big company is always a bit rocky as you find your legs, but that wasn't really the case here (more like six months if I'm being honest). I've made lots of great connections and met a lot of passionate people but the biggest takeaway from my year here is that I LOVE being in the video game industry, and I REALLY love helping people make video games (especially those whose voices we haven't heard much from). It feels like home, it feels like this is what, at least professionally speaking, my entire life has been leading up to.
I was an avid gamer going back as far as my memory can take me. I was fascinated and obsessed with Pong on my dad's black and white TV, and desperately wanted to play on my grandpa's TRS-80 whenever we visited. Later, I was making friends JUST to play their Atari 2600. You couldn't peel me away from the Apple ][ computers at elementary school. My friends down the street had a weird and clunky Commodore PET computer that everyone except me hated. All I wanted to do was type in games on that thing while my bored friends wanted to play outside.
Getting an Atari 400 as a present at age 6 was the true gateway into the world of game development. I spent years with computer magazines like COMPUTE and Antic, typing in programs, learning BASIC, and absorbing everything like an eager sponge.
I made my first (and still only) game at age 10 on my Atari 130XE. It was a text adventure about escaping from a haunted island. The goal was to get to the rowboat. I had taped together pages and pages of graph paper and drew the map at my kitchen counter and spent weeks writing the code in Atari BASIC. The game WORKED and it was my own. Nobody wanted to play it because my parents were clueless and my friends weren't interested in text adventure games, but it worked, and it was mine, and I can say to this day that I made a video game.
I keep dreaming of making another game. Being deeply involved in the game dev community for the last five years (first as the head of community at Unity and now at Xbox) has been incredibly inspiring, and almost every day I read or hear another story about a person who finally followed their dreams and made a video game. It's probably time for me to be next.
Video games, am I right? 💚❤️🎉🎮🕹️
Today is Indigenous Peoples' Day, and Xbox is highlighting games made by Indigenous creators around the world.
Video games are an incredibly important storytelling medium, and there is a massive and rich tapestry of gaming experiences crafted by Indigenous people around the world that can truly help educate and inform and build empathy for legends, tales, and culture that are deep, rich, and beautiful.
So many of the stories we here in America are familiar with are based on our own tales and legends, wars and weapons, or "classic high fantasy" created in the Western world by Tolkien and the like. Gaming has focused primarily on two cultural landscapes for decades: Western and Japanese.
But now we are pouring resources into elevating and empowering Indigenous creators to usher in a more diverse and fascinating backdrop upon which to weave tales of wonder. It's been a long time coming.
If you're interested in exploring the ways we're elevating Indigenous creators, read on!
