Suggestions
Brian Kehrer
game developer, graphics programmer, technical director. 15 years of experience developing in Unity.
Brian Kehrer is currently working as a Design Lead Manager at Meta (formerly Facebook). Based on the available information:
Professional Background
- Brian Kehrer is currently employed at Meta in a leadership role within the design team.1
- He has experience in game development, graphics, and engine programming.1
- Prior to joining Meta, Brian worked at Magic Leap.2
Expertise
- Game design and programming
- AR (Augmented Reality) product design
- Graphics and engine programming
Notable Projects
- Created an anti-malaria game for iOS and Android while at Psyop. The game featured voice-over work by Susan Sarandon.4
- Collaborated on a game project for a 48-hour game jam sponsored by Playcrafting and Verizon.3
Location
Brian Kehrer is based in Seattle, Washington, United States.2
While specific details about his current role and responsibilities at Meta are limited in the provided search results, his background suggests he is likely involved in AR-related product design and development at the company.
Highlights
I've used #unity3d since 2006 when I co-founded a game studio in NY. I was fortunate enough to meet David Helgason and the incredible team behind the curtain.
I've argued in favor of, and helped studios and teams adopt Unity for most of the intervening years. In the past the benefits of Unity have looked like they outweighed the existential risks.
This has been getting harder. Every small to mid size studio I've talked to or worked with in the past 3 years has been nervous about terms changing after the series of baffling acquisitions, or worse a FAANG aquisition making Unity inaccessible to a particular platform.
Basing a new startup on Unity has been getting more and more difficult a pitch for me to make.
But now, with this revenue model change, that task has become impossible. They did the one thing every VC and founder was worried about, the trust is broken, and it cannot be undone, likely no matter what terms they adopt.
Personally, I think the only way out of this is a leadership change.
As someone who's career was built on this platform, I sincerely hope they find a way out - for the game development community, the employees at Unity, and myself. It's still where I want to be making stuff!
Yesterday, Things, Inc fell apart.
After a year, the oscillations in both what we were doing and why we were doing it were growing, not shrinking.
The centre could not hold.
Today I'm pouring one out for my colleagues.
Tomorrow awaits.
