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Mike Walczyk

Graphics Engineer and Media Artist

Mike Walczyk is a Software Developer specializing in Computer Graphics at Spline, currently based in Seattle, Washington. He is recognized as a media artist and graphics engineer with a strong focus on visual technology and programming. His educational background includes studies at the University of Pennsylvania, where he honed his skills in graphics programming and media arts.

Walczyk actively engages in projects that explore advanced computer graphics techniques, including the use of Rust and OpenGL, as evidenced by his posts on LinkedIn showcasing various technical achievements and experiments in 3D modeling and computer vision.12 His work reflects a deep passion for innovative visual technologies and their applications in media art.

Highlights

Sep 27 · linkedin

unfolding a sort of tessellated dodecahedron - ported my app to #rust and built a half-edge data structure for adjacency queries so now its super fast!

#computergraphics #softwareart #mediaart #opengl #rendering

Aug 29 · linkedin

i've been working on some software tools to automatically cut and unfold objects, based on a paper titled "unfolding polyhedra method for design of origami structures with creased folds," which appears in the amazing book i've been reading called "active origami."

these are 3 unfoldings of the same object:

#design #origamiart #python #rendering #geometry

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Mike Walczyk
Mike Walczyk, photo 1
Mike Walczyk, photo 2
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Location

Seattle, Washington, United States