Sign In

Davide Rossetti

Software Engineer at NVIDIA

Davide Rossetti is a Principal Software Engineer at NVIDIA, based in Santa Clara, California.1 He has been with NVIDIA since June 2013, initially as a Software Engineer and was promoted to Principal Software Engineer in June 2023.1

Rossetti has extensive experience in high-performance computing and software development. His areas of expertise include:

  • Network interconnect optimization for GPUs
  • Operating system development, particularly Linux kernel device drivers
  • High-performance computing and parallel programming
  • Networking interconnects hardware/software design
  • Development of application-level libraries for communications and numerical computations
  • Processor architecture design and optimization
  • Computer graphics and multi-threaded programming

Prior to joining NVIDIA, Rossetti worked as a researcher at INFN (National Institute of Nuclear Physics) for nearly 15 years, from March 1998 to December 2012.1

Rossetti holds a degree from the Università degli Studi di Roma 'La Sapienza', which he completed with honors (110/110 cum laude) between 1989 and 1995.1

He has contributed to several patents and publications in the field of GPU computing and high-performance networking. One notable patent is for "GPU remote communication with triggered operations," which describes methods for efficient data transmission between GPUs over computer networks.2

Related Questions

What are some of the most significant projects Davide Rossetti has worked on at NVIDIA?
How did Davide Rossetti transition from research at INFN to a career at NVIDIA?
What are the key technologies Davide Rossetti has contributed to at NVIDIA?
Can you provide examples of Davide Rossetti's work in high-performance computing?
What are the main challenges Davide Rossetti has faced in his career?
D
Add to my network

Location

Redwood City, California, United States